Author Topic: Client_ShowBricks  (Read 3397 times)

ShowBricks
Shows invisible bricks using a bind.

Link.

« Last Edit: June 16, 2016, 02:27:38 PM by Czar »

This is probably a keybind you don't want to distribute..

This is probably a keybind you don't want to distribute..
honestly if a server wanted to prevent they could


honestly if a server wanted to prevent they could

Oh is there some protection that can stop it? If there is my bad.

This is probably a keybind you don't want to distribute..
You can do it via console anyway
clientcmdshowbricks(1); or something around this

how
send a command to the client to disable clientcmdshowbricks()

You can do it via console anyway
clientcmdshowbricks(1); or something around this

Thing is now it's much easier to do it. I've forgotten the code to it in console but this can be flipped on with a button.

send a command to the client to disable clientcmdshowbricks()
you can't force a client to disable a certain command?

you can't force a client to disable a certain command?
pretty sure you can just execute commandToClient(%client, 'ShowBricks', 0);
obviously didn't edit
« Last Edit: June 16, 2016, 03:27:21 PM by Czar »

pretty sure you can just execute commandToClient(%player, 'ShowBricks', 0);
(It'd be %client, not %player) But then the client can just package clientCmdShowBricks and make it ignore the server's request to hide bricks.

It's not like seeing hidden bricks actually helps you in any way. What's the point?

It's not like seeing hidden bricks actually helps you in any way. What's the point?
Invisible walls

People tend to not appreciate rather simple/small codes such as this. It's a great learning project, though. If you're just starting to learn to code, keep making things and make your codes more and more complex as you go, and you'll get there. Anyway, I actually find this a little interesting and am tempted to get it just so I can see what different servers look like with it on.

Invisible walls
If invisible walls are part of the gameplay and are annoying enough to players for them to want to see them, then there's some sort of design issue.