Key not validating.

Author Topic: Key not validating.  (Read 3392 times)

Are you behind a proxy or some abnormal corporate firewall?

Have you changed routers/ISP recently?

Does the update checker manage to connect, or does it stay on the screen for ages?

Can you actually see internet servers in the join server window?

I sent you a PM regarding this issue.

Are you behind a proxy or some abnormal corporate firewall?
I don't believe so.
Have you changed routers/ISP recently?
That may fit the bill, I'll check.
Does the update checker manage to connect, or does it stay on the screen for ages?
The update checker does not reveal itself.
Can you actually see internet servers in the join server window?
Nope.
I had to set up some things with my router, I'll get rid of some stuff and check.

I havent got a positive feed back from blockland support when i posted this problem to them!
ive got this same problem, thats why im bumping this aswell, i need to figure this out!

So I'm just sitting here, bored, once again..
Nothing I have tried has worked.

Microsoft had a update that I learned blocked blockland, If your using XP make another account and install blockland on it.

That didn't seem to work either.

Sorry for the double post, but I found another console error:
Error: Could not open file "key.dat" (reading)

Badspot

  • Administrator
Sorry for the double post, but I found another console error:
Error: Could not open file "key.dat" (reading)

That error just shows whenever you don't have a key.dat file.  IE whenever you haven't entered your key yet. 

Badspot

  • Administrator
Run Blockland.exe -trace and post your console log

//-------------------------- 3/27/2008 -- 11:01:26 -----
Processor Init:
 Â  Intel Pentium 4, ~3.00 Ghz
 Â    (timed at roughly 2.98 Ghz)
 Â  FPU detected
 Â  MMX detected
 Â  SSE detected
 
Math Init:
 Â  Installing Standard C extensions
 Â  Installing Assembly extensions
 Â  Installing FPU extensions
 Â  Installing MMX extensions
 Â  Installing SSE extensions
 
Input Init:
 Â  keyboard0 input device created.
 Â  mouse0 input device created.
 Â  DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments arguments: -trace
 Â  Console trace is on.
Leaving parseArgs() - return
--------- Loading Common ---------
Entering loadDir(base)
 Â  Entering pushBack(Add-Ons, base, ;)
 Â  Leaving pushBack() - return Add-Ons;base
 Â  Loading compiled script base/main.cs.
Leaving loadDir() - return
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Entering loadMods(Add-Ons)
 Â  Skipping mod: Add-Ons
Leaving loadMods() - return

Entering onStart()
 Â 
--------- Initializing FPS ---------
 Â  Loading compiled script base/client/init.cs.
 Â  Loading compiled script base/server/init.cs.
 Â  Loading compiled script base/data/init.cs.
 Â  Entering initCommon()
 Â     Loading compiled script base/client/canvas.cs.
 Â     Loading compiled script base/client/audio.cs.
 Â  Leaving initCommon() - return
 Â  Entering initServer()
 Â     
--------- Initializing Base: Server ---------
 Â     Entering initBaseServer()
 Â        Loading compiled script base/server/mainServer.cs.
 Â     Leaving initBaseServer() - return 1
 Â     Loading compiled script base/server/scripts/game.cs.
 Â  Leaving initServer() - return 1
 Â  Entering serverPart2()
 Â     Entering initClient()
 Â       
--------- Initializing Base: Client ---------
 Â        Entering initBaseClient()
 Â           Loading compiled script base/client/message.cs.
 Â           Entering addMessageCallback(, defaultMessageCallback)
 Â           Leaving addMessageCallback() - return defaultMessageCallback
 Â           Loading compiled script base/client/mission.cs.
 Â           Loading compiled script base/client/missionDownload.cs.
 Â           Loading compiled script base/client/actionMap.cs.
 Â        Leaving initBaseClient() - return defaultMessageCallback
 Â        Entering initCanvas(Blockland)
 Â           Video Init:
 Â              Accelerated OpenGL display device detected.
 Â              Voodoo 2 display device not detected.
 Â           
 Â           Activating the OpenGL display device...
 Â           Activating the OpenGL display device... (NEW)
 Â           Setting screen mode to 800x600x32@75hz (w)...
 Â           Creating a new window...
 Â           Entering onWindowReactivate()
 Â           Leaving onWindowReactivate() - return
 Â           Acquiring a new device context...
 Â           Pixel format set:
 Â             32 color bits, 24 depth bits, 8 stencil bits
 Â           Creating a new rendering context...
 Â           Making the new rendering context current...
 Â           OpenGL driver information:
 Â             Vendor: NVIDIA Corporation
 Â             Renderer: GeForce FX 5200/AGP/SSE2
 Â             Version: 1.4.0
 Â           OpenGL Init: Enabled Extensions
 Â             ARB_multitexture (Max Texture Units: 4)
 Â             EXT_paletted_texture
 Â             EXT_compiled_vertex_array
 Â             NV_vertex_array_range
 Â             EXT_texture_env_combine
 Â             EXT_packed_pixels
 Â             EXT_fog_coord
 Â             ARB_texture_compression
 Â             EXT_texture_compression_s3tc
 Â             (ARB|EXT)_texture_env_add
 Â             EXT_texture_filter_anisotropi c (Max anisotropy: 8.000000)
 Â             WGL_EXT_swap_control
 Â             GL_ARB_vertex_buffer_object
 Â             GL_EXT_multi_draw_arrays
 Â           OpenGL Init: Disabled Extensions
 Â             3DFX_texture_compression_FXT1
 Â             ARB_occlusion_query
 Â           
 Â           Entering resetCanvas()
 Â           Leaving resetCanvas() - return
 Â           Loading compiled script base/ui/defaultProfiles.cs.
 Â           Loading compiled script base/ui/customProfiles.cs.
 Â           Loading compiled script base/ui/ConsoleDlg.gui.
 Â           Loading compiled script base/ui/InspectDlg.gui.
 Â           Loading compiled script base/ui/InspectAddFieldDlg.gui.
 Â           Loading compiled script base/ui/LoadFileDlg.gui.
 Â           Loading compiled script base/ui/SaveFileDlg.gui.
 Â           Loading compiled script base/ui/MessageBoxOkDlg.gui.
 Â           Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
 Â           Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
 Â           Loading compiled script base/ui/MessagePopupDlg.gui.
 Â           Loading compiled script base/ui/HelpDlg.gui.
 Â           Loading compiled script base/ui/RecordingsDlg.gui.
 Â           Loading compiled script base/ui/NetGraphGui.gui.
 Â           Loading compiled script base/client/metrics.cs.
 Â           Loading compiled script base/ui/FrameOverlayGui.gui.
 Â           Loading compiled script base/client/messageBox.cs.
 Â           Loading compiled script base/client/screenshot.cs.
 Â           Loading compiled script base/client/cursor.cs.
 Â           Loading compiled script base/client/help.cs.
 Â           Loading compiled script base/client/recordings.cs.
 Â           Entering OpenALInit()
 Â             
 Â              OpenAL Driver Init:
 Â              OpenAL
 Â                 Vendor: Creative Labs Inc.
 Â                 Version: OpenAL 1.0
 Â                 Renderer: Software
 Â                 Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
 Â             
 Â           Leaving OpenALInit() - return
 Â        Leaving initCanvas() - return
 Â        Loading compiled script base/client/scripts/allClientScripts.cs.
 Â        Entering addMessageCallback(2, handleClientJoin)
 Â        Leaving addMessageCallback() - return handleClientJoin
 Â        Entering addMessageCallback(3, handleClientDrop)
 Â        Leaving addMessageCallback() - return handleClientDrop
 Â        Entering addMessageCallback(4, handleClientScoreChanged)
 Â        Leaving addMessageCallback() - return handleClientScoreChanged
 Â        Entering addMessageCallback(5, handleClientTrust)
 Â        Leaving addMessageCallback() - return handleClientTrust
 Â        Entering addMessageCallback(6, handleClientInYourMiniGame)
 Â        Leaving addMessageCallback() - return handleClientInYourMiniGame
 Â        Entering addMessageCallback(7, handleInitTeams)
 Â        Leaving addMessageCallback() - return handleInitTeams
 Â        Entering addMessageCallback(8, handleAddTeam)
 Â        Leaving addMessageCallback() - return handleAddTeam
 Â        Entering addMessageCallback(9, handleRemoveTeam)
 Â        Leaving addMessageCallback() - return handleRemoveTeam
 Â        Entering addMessageCallback(10, handleSetTeamName)
 Â        Leaving addMessageCallback() - return handleSetTeamName
 Â        Entering addMessageCallback(11, handleAddClientToTeam)
 Â        Leaving addMessageCallback() - return handleAddClientToTeam
 Â        Entering addMessageCallback(12, handleRemoveClientFromTeam)
 Â        Leaving addMessageCallback() - return handleRemoveClientFromTeam
 Â        Entering addMessageCallback(13, handleSetTeamCaptain)
 Â        Leaving addMessageCallback() - return handleSetTeamCaptain
 Â        Entering addMessageCallback(14, handleLoadInfoMessage)
 Â        Leaving addMessageCallback() - return handleLoadInfoMessage
 Â        Entering addMessageCallback(15, handleLoadDescriptionMessage)
 Â        Leaving addMessageCallback() - return handleLoadDescriptionMessage
 Â        Entering addMessageCallback(16, handleLoadMapPictureMessage)
 Â        Leaving addMessageCallback() - return handleLoadMapPictureMessage
 Â        Entering addMessageCallback(17, handleLoadInfoDoneMessage)
 Â        Leaving addMessageCallback() - return handleLoadInfoDoneMessage
 Â        Entering addMessageCallback(18, handleConnectionErrorMessage)
 Â        Leaving addMessageCallback() - return handleConnectionErrorMessage
 Â        Entering addMessageCallback(19, handleYourDeath)
 Â        Leaving addMessageCallback() - return handleYourDeath
 Â        Entering addMessageCallback(20, handleYourSpawn)
 Â        Leaving addMessageCallback() - return handleYourSpawn
 Â        Entering addMessageCallback(21, handleError)
 Â        Leaving addMessageCallback() - return handleError
 Â        Entering addMessageCallback(22, handleAdminForce)
 Â        Leaving addMessageCallback() - return handleAdminForce
 Â        Entering addMessageCallback(23, handleClearBricks)
 Â        Leaving addMessageCallback() - return handleClearBricks
 Â        Entering addMessageCallback(24, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(25, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(26, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(27, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(28, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(29, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(30, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(31, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(32, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(33, handlePlantError)
 Â        Leaving addMessageCallback() - return handlePlantError
 Â        Entering addMessageCallback(34, handlePlantError)

Part Two (Too many characters):
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(35, handleItemPickup)
         Leaving addMessageCallback() - return handleItemPickup
         Entering addMessageCallback(36, handleDropItem)
         Leaving addMessageCallback() - return handleDropItem
         Entering addMessageCallback(37, handleClearInv)
         Leaving addMessageCallback() - return handleClearInv
         Entering addMessageCallback(38, handleHilightInv)
         Leaving addMessageCallback() - return handleHilightInv
         Entering addMessageCallback(39, handleEquipInv)
         Leaving addMessageCallback() - return handleEquipInv
         Entering addMessageCallback(40, handleDeEquipInv)
         Leaving addMessageCallback() - return handleDeEquipInv
         Entering addMessageCallback(41, handleSetInvData)
         Leaving addMessageCallback() - return handleSetInvData
         Entering addMessageCallback(42, handleStartTalking)
         Leaving addMessageCallback() - return handleStartTalking
         Entering addMessageCallback(43, handleStopTalking)
         Leaving addMessageCallback() - return handleStopTalking
         Entering addMessageCallback(44, handleUploadStart)
         Leaving addMessageCallback() - return handleUploadStart
         Entering addMessageCallback(45, handleUploadEnd)
         Leaving addMessageCallback() - return handleUploadEnd
         Entering addMessageCallback(46, handleProcessComplete)
         Leaving addMessageCallback() - return handleProcessComplete
         Loading compiled script base/client/ui/PlayGui.gui.
         Loading compiled script base/client/ui/newPlayerListGui.gui.
         Loading compiled script base/client/ui/trustInviteGui.gui.
         Loading compiled script base/client/ui/miniGameInviteGui.gui.
         Loading compiled script base/client/ui/JoinMiniGameGui.gui.
         Loading compiled script base/client/ui/CreateMiniGameGui.gui.
         Loading compiled script base/client/ui/mainMenuGui.gui.
         Loading compiled script base/client/ui/aboutDlg.gui.
         Loading compiled script base/client/ui/startMissionGui.gui.
         Loading compiled script base/client/ui/joinServerGui.gui.
         Loading compiled script base/client/ui/joinServerPassGui.gui.
         Loading compiled script base/client/ui/connectingGui.gui.
         Loading compiled script base/client/ui/loadingGui.gui.
         Entering LoadingGui::onAdd(2599)
         Leaving LoadingGui::onAdd() - return 0
         Loading compiled script base/client/ui/optionsDlg.gui.
         Loading compiled script base/client/ui/remapDlg.gui.
         Loading compiled script base/client/ui/manualJoin.gui.
         Loading compiled script base/client/ui/filtersGui.gui.
         Loading compiled script base/client/ui/changeMapGui.gui.
         Loading compiled script base/client/ui/noHudGui.gui.
         Loading compiled script base/client/ui/ServerConfigGui.gui.
         Loading compiled script base/client/scripts/default.bind.cs.
         Executing base/config/client/config.cs.
         Loading compiled script base/client/ui/adminGui.gui.
         Loading compiled script base/client/ui/addBanGui.gui.
         Loading compiled script base/client/ui/unBanGui.gui.
         Loading compiled script base/client/ui/brickManGui.gui.
         Loading compiled script base/client/ui/escapeMenu.gui.
         Loading compiled script base/client/ui/adminLoginGui.gui.
         Loading compiled script base/client/ui/printSelectorDlg.gui.
         Loading compiled script base/client/ui/brickSelectorDlg.gui.
         Loading compiled script base/client/ui/saveBricksGui.gui.
         Loading compiled script base/client/ui/loadBricksGui.gui.
         Loading compiled script base/client/ui/loadBricksColorGui.gui.
         Loading compiled script base/client/ui/saveBricksWarningGui.gui.
         Loading compiled script base/client/ui/AvatarGui.gui.
         Loading compiled script base/client/ui/autoUpdateGui.gui.
         Loading compiled script base/client/ui/newMessageHud.gui.
         Loading compiled script base/client/ui/newChatHud.gui.
         Loading compiled script base/client/ui/SelectNetworkGui.gui.
         Loading compiled script base/client/ui/ProgressGui.gui.
         Loading compiled script base/client/ui/fastLoadWarningGui.gui.
         Loading compiled script base/client/ui/defaultControlsGui.gui.
         Loading compiled script base/client/ui/savingGui.gui.
         Loading compiled script base/client/ui/wrenchDlg.gui.
         Loading compiled script base/client/ui/wrenchSoundDlg.gui.
         Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
         Loading compiled script base/client/ui/keyGui.gui.
         Loading compiled script base/client/ui/regNameGui.gui.
         Loading compiled script base/client/ui/colorGui.gui.
         Loading compiled script base/client/ui/colorSetGui.gui.
         Loading compiled script base/client/ui/musicFilesGui.gui.
         Loading compiled script base/client/ui/AddOnsGui.gui.
         Loading compiled script base/client/ui/PortForwardInfoGui.gui.
         Loading compiled script base/client/ui/demoBrickLimitGui.gui.
         Loading compiled script base/client/scripts/clientAddOns.cs.
         Entering loadClientAddOns()
         Leaving loadClientAddOns() - return
         Binding server port to default IP
         UDP initialized on port 0
         Entering loadMainMenu()
            Entering [CanvasCursor]GuiCanvas::setContent(Canvas, MainMenuGui)
               Entering MainMenuGui::onWake(2497)
                  Entering MM_UpdateDemoDisplay()
                     Entering MM_BuyNowBlink(0)
                     Leaving MM_BuyNowBlink() - return
                     Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, demoBrickLimitGui)
                        Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
                           Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
                           Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
                        Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
                     Leaving [CanvasCursor]GuiCanvas::popDialog() - return
                  Leaving MM_UpdateDemoDisplay() - return
                  Entering buildIFLs()
                  Leaving buildIFLs() - return
                  Entering optionsDlg::setTextureQuality(optionsDlg, 0)
                  Leaving optionsDlg::setTextureQuality() - return 0
                  Entering optionsDlg::setParticleQuality(optionsDlg, 0)
                  Leaving optionsDlg::setParticleQuality() - return 1
                  Entering optionsDlg::setShadowQuality(optionsDlg, 0)
                  Leaving optionsDlg::setShadowQuality() - return
                  Entering auth_Init()
                  Leaving auth_Init() - return
                  Entering MainMenuGui::buildScreenshotList(MainMenuGui)
                  Leaving MainMenuGui::buildScreenshotList() - return 6
               Leaving MainMenuGui::onWake() - return
               Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
                  Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
                  Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
               Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
            Leaving [CanvasCursor]GuiCanvas::setContent() - return
            Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, AutoUpdateGui)
               Entering AutoUpdateGui::onWake(4079)
                  Entering AU_start()
                  Leaving AU_start() - return
               Leaving AutoUpdateGui::onWake() - return
               Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
                  Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
                  Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
               Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
            Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
         Leaving loadMainMenu() - return
         Entering loadTrustList()
         Leaving loadTrustList() - return
      Leaving initClient() - return
   Leaving serverPart2() - return
Leaving onStart() - return
Engine initialized...
Connect error: 0
Entering authTCPobj::onConnectFailed(4357)
   Entering MM_AuthBar::blinkSuccess(MM_AuthBar)
   Leaving MM_AuthBar::blinkSuccess() - return
Leaving authTCPobj::onConnectFailed() - return
Connect error: 0
Entering verTCPobj::onConnectFailed(4358)
   Entering AU_Text::echo(AU_Text, Connection Failed)
   Leaving AU_Text::echo() - return
   Entering AutoUpdateGui::done(AutoUpdateGui)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, AutoUpdateGui)
         Entering AutoUpdateGui::onSleep(4079)
         Leaving AutoUpdateGui::onSleep() - return
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving AutoUpdateGui::done() - return
Leaving verTCPobj::onConnectFailed() - return
Entering authTCPobj::onConnected(4357)
Leaving authTCPobj::onConnected() - return
Entering verTCPobj::onConnected(4358)
   Entering AU_Text::echo(AU_Text, Getting version info...)
   Leaving AU_Text::echo() - return
Leaving verTCPobj::onConnected() - return
Entering MM_StartButton::onMouseEnter(2507)
Leaving MM_StartButton::onMouseEnter() - return
Entering MM_JoinButton::onMouseEnter(2502)
Leaving MM_JoinButton::onMouseEnter() - return
Entering mm_Fade::OnWait(2499)
Leaving mm_Fade::OnWait() - return
Entering MM_PlayerButton::onMouseEnter(2509)
Leaving MM_PlayerButton::onMouseEnter() - return
Entering MM_OptionsButton::onMouseEnter(2503)
Leaving MM_OptionsButton::onMouseEnter() - return
Entering MM_DemoButton::onMouseEnter(2505)
Leaving MM_DemoButton::onMouseEnter() - return
Entering mm_Fade::onDone(2499)
Leaving mm_Fade::onDone() - return
Entering mm_Fade::OnWait(2499)
Leaving mm_Fade::OnWait() - return
Entering MM_QuitButton::onMouseEnter(2501)
Leaving MM_QuitButton::onMouseEnter() - return
Entering mm_Fade::onDone(2499)
Leaving mm_Fade::onDone() - return
Entering mm_Fade::OnWait(2499)
Leaving mm_Fade::OnWait() - return
Entering mm_Fade::onDone(2499)
Leaving mm_Fade::onDone() - return
   keyboard0 input device created.
   mouse0 input device created.
Entering onWindowReactivate()
Leaving onWindowReactivate() - return
Entering onWindowReactivate()
Leaving onWindowReactivate() - return
Entering MM_DemoButton::onMouseEnter(2505)
Leaving MM_DemoButton::onMouseEnter() - return
Entering MM_OptionsButton::onMouseEnter(2503)
Leaving MM_OptionsButton::onMouseEnter() - return
Entering mm_Fade::OnWait(2499)
Leaving mm_Fade::OnWait() - return
Entering MM_QuitButton::onMouseEnter(2501)
Leaving MM_QuitButton::onMouseEnter() - return
Entering onExit()
   Exporting server prefs
   Exporting client prefs
   Exporting client config

Badspot

  • Administrator
The connection just fails.  You have somehow done something to your computer so that programs cannot connect to the internet.  Check your firewall settings.  Other than that, I have no idea.  There are an infinite number of ways in which a suitably motivated person can break their computer.  If you figure it out, be sure to post the solution here.

Try a spyware scan, worked for me.