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Author Topic: What have i done...  (Read 2901 times)


I hate myself so I made this



>detailed textures and model
>Hands on gun
>Impact particles
How many datablocks are there?
This gun shouldn't see the light of day

>detailed textures and model
>Hands on gun
>Impact particles
How many datablocks are there?
That's the joke of it

>detailed textures and model
>Hands on gun
>Impact particles
How many datablocks are there?
This gun shouldn't see the light of day
there's probably like 3 or 4 datablocks which is normal for guns

on the other hand, that gun model probably has thousands of faces and will lag players to hell

time to import mgs4 player models and weapons

time to import mgs4 player models and weapons
Time to import Star Citizen guns at the highest LOD.

i can't find no in the poll

man infinite warfare's lookin pretty good

there's probably like 3 or 4 datablocks which is normal for guns

on the other hand, that gun model probably has thousands of faces and will lag players to hell
nah it ONLY uses...
uhhh
about 15049 polygons and high def textures
people stop saying that high poly wiil lag others
unless they use calculators to play BL
they should be fine

i just tested the assault rifle with 5 more people shooting it at the same time, plus i spanwed 10 assault rifles on diffrent bricks.
It was laggy because of the projectile explosion effect (when i say laggy i mean ghosting a lot)
« Last Edit: July 05, 2016, 01:18:03 AM by _OXBADCODE# »

you could have at least changed the bullet casing model

you could have at least changed the bullet casing model
i made this in 10 minutes sorry

Still aint got stuff on that HL2 weapon pack that got ported to Blockland way back in like, v8.