Author Topic: Scenario: you could get EXP IRL  (Read 1534 times)

So basically every time you end the existence of something (kill) that has a life (so anything living) irl, you get experience points to make yourself stronger, faster, better, and more harder to kill (so your "stats" raises)

Wat do
« Last Edit: July 06, 2016, 12:54:18 AM by man1912 »

upgrading my one-armed stat should be reaaally easy
wrong game im dumb as forget

Put it into strength, vit and endurance and show those punks how to really pvp

i put all my points into agility because three times faster than ordinary is nine times deadlier than ordinary

Find a way to grind.

Hopefully not by actually grinding

Find a way to grind.

Hopefully not by actually grinding
start a wolf spider farm

you sound like a loving murderer

So basically every time you end the existence of something (kill) that has a life (so anything living) irl, you get experience points to make yourself stronger, faster, better, and more harder to kill (so your "stats" raises)

Wat do

This is what we call eating.

every single point goes in charisma. every single one.

Get a job at a slaughterhouse.

Mows grass; becomes god.

Mows grass; becomes god.
(nerfed plantlife XP gain by 80%)


Im having terrible growth rates lately. Lets see how many good level ups i can get after promoting.

How directly would you have to be involved in killing a life? Say if you second hand smoke near someone and 30 years later they develop lung cancer and die. Would it be an assisted kill? Would other people who were indirectly involved in the death also get a portion of the EXP? Also what determines how much experience is in a life?


Also all stats in luck.