Author Topic: [Solved] Blender Playermodel _____Points  (Read 901 times)

I am creating a basic playermodel with no animations for a gamemode.
What empties do I need to create to make the playermodel complete?
I also heard something about making a collision box, I have no idea how to implement that.

I am using Blender v2.77a with Port's DTS Importer/Exporter and I am aware of Conan's recent custom playertype model threads, but I'd prefer to ask it here so it doesn't get buried (I'm also bookmarking these help threads I make so I may refer to them later in the future).
« Last Edit: July 10, 2016, 09:22:42 AM by Crazycom »

Colision boxes are handled by the script, not the model, You will need the mounts and the eyepoint will post the mounts for the player in a second

eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
From Here
« Last Edit: July 09, 2016, 11:18:23 PM by SuperFlaminninja³ »

good luck with doing it with empties; its hard enough as it is to do it with bones

and i don't think you can do it, in fact, since you need to set some animations to blend with others. afaik ports doesn't support that.
you should just obtain a copy of 2.49b and exporter version .95 ("latest" non-beta version) and follow the in-progress guide i posted.

good luck with doing it with empties; its hard enough as it is to do it with bones

and i don't think you can do it, in fact, since you need to set some animations to blend with others. afaik ports doesn't support that.
you should just obtain a copy of 2.49b and exporter version .95 ("latest" non-beta version) and follow the in-progress guide i posted.
Hes not doing Animations, However I do agree that you should use 2.49b since it is more reliable at the time, Here is a guide on installing the DTS exporter that if you have [url]atleast minimal computer knowledge it should be easy for you to install,
Goodluck

thanks again guys.
I created the player model mesh, added the shape empty and parented detail32 to shape, then parented the eye empty to detail32.
I didn't have to do anything else (the model does not require animations).

It works absolutely fine in-game.