Total list of events:1. output (Player) mountToBrick Mounts a player to specified brick by name.2. output (fxDTSbrick) mountPlayerToBrick Mounts a player to the brick.3. input (fxDTSbrick, Player, Client, Minigame) onPlayerMounted Triggered when a player is mounted onto the brick.4. input (fxDTSbrick, Player, Client, Minigame) onPlayerUnmounted Triggered when a player is unmounted from the brick.5. output (fxDTSbrick) unmountAllPlayers Unmounts all players from the brick, releasing them in their current spot.6. output (Player) returnPlayer Returns players to the positions that they were at before they were mounted.7. output (fxDTSbrick) returnAllPlayers Returns all players currently mounted on the brick to the positions that they were at before they were mounted.
So... This will just keep making a new empty static shape every time a person is mounted to a brick and never deleting them.
Removed debugging messages (whoops)If the brick already has a static shape, a new one will no longer be created
-really nice list-
Is It like teleporting or making the brick like some sort of vehicle or what?
1, 2, 4, and 5 are finished, I just have to remove my debugger. 3 is default (onWhatever > Player > Dismount). I'll work on 6 tomorrow.
It creates an invisible static shape at the brick location, and mounts the player to that, i believe.
Someone should make events to create static shapes with custom colors/textures
hologram mod
With collisions
bricktronic made a mod like this on his coding serveryou could spawn a cube, change its location and shape using the numberpadand yes it had collisionyou could make multiple cubes and make stair cases n stuffits private tho
Added events 3 through 7