Poll

Enter Sandman?

Yes
5 (50%)
No
1 (10%)
Voter is lame.
4 (40%)

Total Members Voted: 10

Author Topic: [S&SNS] — Sneeki breeki  (Read 4603 times)




Navigation

Background     •     Maps     •     How to Play     •     Characters     •     Party



Background

The world is full of magic and mystery, many strange creatures, and hidden treasures.  Magic has existed for as long as humankind has walked the Earth.  Some say that it came about by looking to the stars.  Some say it came about by worshipping gods, demons and other spirits, and others through sacrifices.  It has been involved in peace and war alike.

Great empires to the East have grown in power and wealth, and are embroiled in conflicts to the northeast, and in acquiring new, exotic treasures, have begun to share their treasures with the outside world, creating a spike of interest in trade with faraway lands.  In recent years, The Kingdom of Ajaida has also grown to be a regionally powerful country, supplanting the region's former powers, the Kejradi Emirate and the Kingdom of Ubliydal as the region's most influential.  Seven years ago, Kejrad peacefully granted the Aquri people independence.  A year later, the fledgeling Principality of Aqur was invaded and occupied by Ajaida, which had closely, but silently and patiently watched the nation, placing a puppet government in place.  Kejrad, angered by this act which defiled informal peaceful talks between itself and Ajaida, has been threatening war, and roped in its ally, The Kingdom of Teshruq, and Ubliydal, now a friend as Ubliydal had been affronted by Ajaida's increasingly aggressive trade policies.  Ajaida, with Aqur and its sole regional ally, the Sewadi Emirate, are pitted against their northern neighbors who make trade with the Orient nigh impossible.

Now, the two camps are on the brink of war that could engulf the entire region in bitter conflict.  Slave trading has spiked for unknown reasons in recent years, along with the kidnappings that are often caused by such a vile practice.




Maps
(For player reference; click for full size)

Political
Physical



How to Play

This game is a group effort.  You, as the user, suggest actions for playable characters to take.  Others are NPCs.  It works kinda like Everyone is John, except the more extreme suggestions would typically be ignored if it didn't fit the character's personality.  These are at the discretion of GMs.

Other Information
(You do not need to suggest in this format.  This is just the format that GMs use to help understand the context.)

Names are mentioned in bold.
"When someone is speaking, it will be written like this."
"If someone is mentioned in speech, their name will be bolded."
If someone is indicated as talking, they will be indicated as follows:  Name:  "Spoken dialogue."
Actions are otherwise normal text.



Characters
Hakim  (SWAT One)
Bandit
Male, 13
A young Ajaidan boy orphaned at an early age when his mother died of sickness and his father left him, Hakim has since been left on his own.  Although he has had little for much of his life, he is generally kind and generous.  Recently, he has found himself within a group of bandits local to the town of Tabūk, generally peaceful to civilians, and expressly ambivalent to the growing government-run slave trade.  Nevertheless, they are considered pests to the local town's leadership.

He is short in stature, standing at only 1.4m (≈4.59'), thin, has very dark brown, loosely curly hair, and a complexion of dark olive.
Weapons/Tools                Food/Drink                Other Items
nonenonenone

Ryouma Marx Yoshihiro  (Space1255)
Mercenary
Male, 17
An illegitimate son of a traveling Derinian nun and Nazainese warlord Yoshihiro.  When the people of Yoshihiro's domain found out that Yoshihiro had an illegitimate child, after training young Ryouma in the art of self-defense, he sent his son and his mother back to Noriec, but on the voyage there, they ran into a huge storm, ultimately ending in the shipwreck of the vessel and the death of his mother. Ryouma, not knowing how his father would react, decided to simply have a letter sent amounting to "She died," and secretly return to Nazai to live on his own as a traveling mercenary at the age of 14. After getting into a conflict with a small warlord and losing, he decided to cast aside his remaining honor and join the warlord's army as simple cannon fodder to appease him. However, in one fateful battle, he encountered his father fighting in the opposing army. Not wanting to be present when he unleashes his wrath, Ryouma defected from the fight and stole a nearby fisherman's boat. After escaping the battle, he stowed away on a cargo ship headed to Qazut. From there, he started traveling and helping people with what little knowledge of Bushido he knew.

Average height, has light green, straight hair, and a pale complexion.
Weapons/Tools                Food/Drink                Other Items
Naginata
Tantō
Three full waterskins
Four loaves of bread
A potion for sealing wounds (1 use)
863 Dviddah (currency of Ajaida and Sewad)
411 Sammah (currency of Aqur)
1,201 Khazma (currency of Ubliydal)

Submit your own character.



Party (Obsolete section to be modified)
Hakim is currently with the bandit gang north of Tabūk, Ajaida, receiving final briefing on a mission.

Other Members
Fazl (Leader)                
Battered scimitar
Bashir                
Iron quarter-staff
Imad                
Knife
Iqbal                
Old crossbow
Hamid                
Chains and knife

« Last Edit: August 16, 2016, 07:18:39 PM by SWAT One »


"Alright, boys.  This might very well be our big break.  No more shoddy tools and hopefully, fewer high-risk jobs."
Fazi says and reclines with his back to a rock.
"Someone finally contracted us to raid a caravan.  I was told that it was not heavily guarded and that if we bring the cargo safely to our contact, he will pay us handsomely for our work."

The others try to take shelter from the wind behind the rock and out of view from the road where the caravan is set to pass.

"They should be passing by soon.  Any questions?"
« Last Edit: July 24, 2016, 10:42:05 AM by SWAT One »

ask about caravan guards and how large the caravan will be

"We estimate around six guards, most likely fewer than ten.  Unfortunately, we don't know much about their formation, other than they are traveling in a wagon train."

What spells (if it's that kind of staff) does Bashir know?

"Just a couple of house spells.  One to ward away pests and one to multiply bread and wine.  My staff?  Standard iron.  Why?"

Hint: Users suggest actions for a character if they are within the character's list.  GMs act on the suggestions.

I recommend that Bashir making some bread, if it stales enough it'll become hard and eventually become a good throwing weapon should we need it.

Bashir wrinkles his nose.  "But why would you waste good bread? In any case, they're almost here."

"Well as long as we have a fresh loaf we'll have infinite bread because of your jesus staff multiply bread spell, right? But yeah now that you mention it it does seem wasteful..."
"Anyways, grab yourself a snack I suppose and wait a bit."

Bashir groans to himself and adjusts his staff.
Imad, who had been peaking around the corner of the rock face, slowly retreats back out of view of the road.  "Found it.  It's just coming over the hill.  Six guards.  Looks like an easy shot."

After about a minute, the caravan is nearing the party.  Past the rock face where the party is hiding is the road, and beyond it is a higher rock face.  Both rock faces have a good number of crags.
« Last Edit: July 25, 2016, 06:08:02 PM by SWAT One »

OOC:  TSB crCIA averted.  Topic is back.



And for clarification, this is a group effort.  All users work to suggest actions for players in the character list.  Others are NPCs.  It works kinda like Everyone is John, except the more extreme suggestions would typically be ignored if it didn't fit the character's personality.
« Last Edit: July 25, 2016, 06:10:58 PM by SWAT One »

Triple.  C'mon, people.  Suggestions, please...



Everyone draws their weapons.  Iqbal draws the string back on the crossbow with the side crank and places a bolt in place, and readies other bolts as well.
Imad approaches the corner of the rock and peeks around the corner for a few seconds, then slowly creeps back, whispering to indicate two guards at the front, two at the middle, and two at the end.
Imad"There's three cargo wagons, with a supplies wagon between the second and third cargo wagons.  here are two additional guards riding on the cargo wagon.  The drivers also seem to be armed with short swords."  He pauses and looks down.
Fazi"Well, anything else?"
Imad"They look like the could be military.  I don't like the looks of this."


While the party briefly discusses, Hakim notices that a bit of gravel falls from the short cliff to his right.
« Last Edit: July 27, 2016, 03:45:29 AM by SWAT One »