I'm getting tons of lag when jumping next to bricks. The issue goes away when I disable Slayer, there seems to be a huge loop going on.
Entering Jump(1)
Leaving Jump() - return 1
Entering [VCE_Main]Armor::onTrigger(38, 20742, 2, 1)
Entering [triggerEvents]Armor::onTrigger(38, 20742, 2, 1)
Entering [CloakingPlayers]Armor::onTrigger(38, 20742, 2, 1)
Entering [sportBallsPackage]Armor::onTrigger(38, 20742, 2, 1)
Entering [ClickToPickup]Armor::onTrigger(38, 20742, 2, 1)
Entering [AFK_Killer]Armor::onTrigger(38, 20742, 2, 1)
Entering [AmbulanceOnTrigger]Armor::onTrigger(38, 20742, 2, 1)
Entering [CVPI_loopLights]Armor::onTrigger(38, 20742, 2, 1)
Entering [PirateCannonPackage]Armor::onTrigger(38, 20742, 2, 1)
Entering [TankPackage]Armor::onTrigger(38, 20742, 2, 1)
Entering [c4]Armor::onTrigger(38, 20742, 2, 1)
Entering [oldSchoolRifle]Armor::onTrigger(38, 20742, 2, 1)
Entering [Stimpack]Armor::onTrigger(38, 20742, 2, 1)
Entering [SniperCarbine]Armor::onTrigger(38, 20742, 2, 1)
Entering [combatShotgunDualfire]Armor::onTrigger(38, 20742, 2, 1)
Entering [TF2Fists]Armor::onTrigger(38, 20742, 2, 1)
Entering Armor::onTrigger(38, 20742, 2, 1)
Leaving Armor::onTrigger() - return 0
Leaving [TF2Fists]Armor::onTrigger() - return 0
Leaving [combatShotgunDualfire]Armor::onTrigger() - return 0
Leaving [SniperCarbine]Armor::onTrigger() - return 0
Leaving [Stimpack]Armor::onTrigger() - return 0
Leaving [oldSchoolRifle]Armor::onTrigger() - return 0
Leaving [c4]Armor::onTrigger() - return 0
Leaving [TankPackage]Armor::onTrigger() - return 0
Leaving [PirateCannonPackage]Armor::onTrigger() - return 0
Leaving [CVPI_loopLights]Armor::onTrigger() - return 0
Leaving [AmbulanceOnTrigger]Armor::onTrigger() - return 0
Leaving [AFK_Killer]Armor::onTrigger() - return 13367
Leaving [ClickToPickup]Armor::onTrigger() - return 13367
Leaving [sportBallsPackage]Armor::onTrigger() - return 0
Leaving [CloakingPlayers]Armor::onTrigger() - return 0
Entering [Slayer_Dependencies_Minigames]getMinigameFromObject(20742)
Entering getMinigameFromObject(20742)
Entering getBL_IDFromObject(20742)
Entering [Slayer_Dependencies_Minigames]getBrickGroupFromObject(20742)
Entering getBrickGroupFromObject(20742)
Leaving getBrickGroupFromObject() - return 13351
Leaving [Slayer_Dependencies_Minigames]getBrickGroupFromObject() - return 13351
Leaving getBL_IDFromObject() - return 15269
Leaving getMinigameFromObject() - return -1
Leaving [Slayer_Dependencies_Minigames]getMinigameFromObject() - return -1
getMinigameFromObject repeats 404 times, until
Entering [VCE_Main]fxDTSBrick::processInputEvent(37955, onPlayerStopJump, 13367)
Entering [Event_setEventTimeout]SimObject::processInputEvent(37955, onPlayerStopJump, 13367)
Entering [Support_EventTargets]SimObject::processInputEvent(37955, onPlayerStopJump, 13367)
Entering inputEvent_GetInputEventIdx(onPlayerStopJump)
Leaving inputEvent_GetInputEventIdx() - return 37
Entering SimObject::processInputEvent(37955, onPlayerStopJump, 13367)
Leaving SimObject::processInputEvent() - return 37955
Leaving [Support_EventTargets]SimObject::processInputEvent() - return 37955
Leaving [Event_setEventTimeout]SimObject::processInputEvent() - return 37955
Leaving [VCE_Main]fxDTSBrick::processInputEvent() - return 37955
Leaving [triggerEvents]Armor::onTrigger() - return 37955
Leaving [VCE_Main]Armor::onTrigger() - return 0
console.log in case someone wants to help, would be nice to use this with Slayer.