My old town rp / city mod quickly causes blockland.exe to pile up with RAM usage.
It exceeds a couple GB then crashes after enough players have come and gone throughout the day.
I would assume GameConnection::autoadmincheck and gameConnection::spawnPlayer would be good places to start. Any others?
What do I look for happening with the objects that shouldn't be?
SOLUTION:
Zeb figured out that system_RTB had been edited to communicate with DaProg's ORBs or something rather, creating file objects without deleting them.
I changed out to a fresh RTB and the memory leak is gone.
Thanks everyone.