Author Topic: If you could start a company, what would it be and why?  (Read 1626 times)

My friend actually wants me to help him start a performance tuning company.
That would be pretty cool.


Owning everything, from private companies to whole continents.

energy drinks based on various deserts/candy (jolly ranchers, sweet tarts and vanilla) and other fruity stuff

MC naldo's

I like the it™


something revolving around cars.

a fiber optics internet provider of such speed to rival google fiber
it would be USA and australia exclusive cause 'stralian internet is ass and USA is to enhance our freedom

Most likely an vehicular company just so I can make lots of profit, cars and crap.

mozilla foundation 2.0
Also here's a challenge: think of a company that doesnt revolve around technology or video games
then what's the point in asking

mozilla foundation 2.0then what's the point in asking
what would you call your browser? bearowser?


what would you call your browser? bearowser?
that sounds too much like bear arouser

probably a game dev or software company

I was going to do a huge write up on the financial cost to start-up and maintain a AAA video game studio, but I don't think it's worth it. Point is that you'd need to pay for the salaries, hardware and software, building, electricity/water/gas/internet bills (if applicable), business name registration, income tax, any engine/content licensing fees and quite a fair bit more.

But yes, I have my sights set on creating a AAA studio in Australia because we currently don't have one, and I absolutely loving hate the indie business model. I don't want to make small or artsy games; I want to make fun, big games for lots of people to enjoy.

'rely' and 'revolve' are two different things

A movie company uses tech to make movies, but it makes entertainment not tech

A computer company produces technology, therefore revolves around it
can you come up with a better example? movies are technology and entertainment is a bit broad, but everything under it is classified as technology

I was going to do a huge write up on the financial cost to start-up and maintain a AAA video game studio, but I don't think it's worth it. Point is that you'd need to pay for the salaries, hardware and software, building, electricity/water/gas/internet bills (if applicable), business name registration, income tax, any engine/content licensing fees and quite a fair bit more.

But yes, I have my sights set on creating a AAA studio in Australia because we currently don't have one, and I absolutely loving hate the indie business model. I don't want to make small or artsy games; I want to make fun, big games for lots of people to enjoy.
is it more practical to start such a thing, or join it?
seems like joining one would be a lot easier, even if it's just an Australian branch