Author Topic: AppHangB1 and it's relation to Blockland.exe not opening  (Read 746 times)

AppHangB1's (in windows) seem to be why most blockland becomes forgeted. It takes ~10 minutes to load (honestly that's a giant pain in the ass), and looking at it with a static binary brown townyzer (yes, ida, etc), it keeps getting stuck around here

it then idles for ~5 minutes without doing anything. Making a new installation of blockland does /absolutely/ nothing, and the only way to get it to work normally is to restart your PC.
Can somebody who's better at reversing look at this? It's seemingly getting stuck on the entry point, which is odd, so I'm thinking that it's related to winapi/that sort of thing.
specs are windows 7 premium sp1, fx-8350, etc, etc.



Code: [Select]
Description:
  A problem caused this program to stop interacting with Windows.

Problem signature:
  Problem Event Name: AppHangB1
  Application Name: Blockland.exe
  Application Version: 0.0.0.0
  Application Timestamp: 567b1732
  Hang Signature: 8c38
  Hang Type: 0
  OS Version: 6.1.7601.2.1.0.256.1
  Locale ID: 1033
  Additional Hang Signature 1: 8c38dd317867a78088321f524a8dbdab
  Additional Hang Signature 2: dced
  Additional Hang Signature 3: dced948a59b7eba50798fed4bdce09be
  Additional Hang Signature 4: 8c38
  Additional Hang Signature 5: 8c38dd317867a78088321f524a8dbdab
  Additional Hang Signature 6: dced
  Additional Hang Signature 7: dced948a59b7eba50798fed4bdce09be

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error description
i am not running plays.tv/that bullstuff as well

Update: it looks to be fixed by enabling fast packets??

I have the FX-8350 also, and unless I keep Steam/Blockland as the program in focus, it'll load slower. It may be some sort of 'optimization' via the AMD driver/overdrive. Any script-based GUI animation also runs at about half the frame rate if I have another program focused, so I'm guessing it gives it less cpu time. It could be AMD/FX specific, but I'm not entirely sure.

Although, I've noticed that it either decides its going to run fast or slow once and then sticks to that speed for the entire time the program is running. If I wait the few minutes for it to do a "slow" load, any function that involves the file system takes much longer than it should and causes the game to hang; if it loaded fast, all is good.

I'm not sure if this is the same issue, just noticed you mentioned the same CPU and the fact that there's ridiculously long load times. Generally if it takes more than a minute I just kill the process and try again, making sure I keep it in focus.