Author Topic: at how many frames per second does the universe work  (Read 5471 times)

i dunno man i experience major slowdown during the tutorial level

This is an interesting question. Fps refers to the draw rate and how often the graphics processor can publish to the screen. The universe does have an update rate, the plank time constant, yet this would be more similar to the cpu clock which would be where upon everything changes data wise.
Given the theory that we are all in a superadvanced simulation, we still cannot know, for we are beings bound by this universe and we don't know how long it takes externally to process an update for our whole universe but we can determine that update takes effect in the plank time constant. Meanwhile as to whether the for can be determined, we are even further from determining that as we have no sense as to the viewing apparatus into our universe.

It would be 1/tP (the reciprocal of the Planck time, which is the smallest possible unit of time), or about 2*1045 fps.

>2016
>not having an 18.5 quintillion yottahertz monitor

not enough
im starting to notice the cracks

30

God is a console peasant

This is an interesting question. Fps refers to the draw rate and how often the graphics processor can publish to the screen. The universe does have an update rate, the plank time constant, yet this would be more similar to the cpu clock which would be where upon everything changes data wise.
Given the theory that we are all in a superadvanced simulation, we still cannot know, for we are beings bound by this universe and we don't know how long it takes externally to process an update for our whole universe but we can determine that update takes effect in the plank time constant. Meanwhile as to whether the for can be determined, we are even further from determining that as we have no sense as to the viewing apparatus into our universe.
I mean if we are in a simulation there is a tick rate unless it's some kind of bizarre physical simulation with brown townog brown townogs for all objects, but even the planck time isn't a tick rate. Things could happen in the middle of a planck time.


at 23fps thats why 60fps are meaningless

you people are lagging for me

fighter jet pilots see like 220+ fps

time is so fluid and space is not rendered by anything it just exists so reality could not possibly have a limit to instances per time unit

the human eye cant see past 23 fps wtf are you talking about

we don't see in frames per second.

there's a point where we can't differentiate between two different framerates on a screen, which, iirc, starts around 300 fps but varies from person to person. despite this, no, our vision doesn't run at any framerate.

But the human eye cant see past 10FPS guys?

The universe does have an update rate, the plank time constant
Planck time is just the time it takes light to travel 1 planck length. And a planck length is just the smallest length that is theoretically possible to observe. Nothing about that implies a "cpu tick rate" or "space is quantized" or anything of that nature.

Even the best physicists in the world don't know if space is quantized or if there's a "tick rate" to the universe.

There is currently no proven physical significance of the Planck length; it is, however, a topic of theoretical research.
Because the Planck time comes from dimensional brown townysis, which ignores constant factors, there is no reason to believe that exactly one unit of Planck time has any special physical significance. Rather, the Planck time represents a rough time scale at which quantum gravitational effects are likely to become important.
« Last Edit: August 29, 2016, 12:04:33 PM by Ipquarx »