Author Topic: at how many frames per second does the universe work  (Read 5408 times)

He's not even a toaster
he's a 1950's portable washing machine
he's a pretty awful washing machine if he just gets stuff on everything though

lord_tony_gets_roasted.avi

Comparing two movie trailers on a computer screen is tricky.

First of all the movie trailers could be running at different framerates.

The computer screen might not have enough to register 60 FPS.

How the forget are you going to compare and measure two trailers like this off youtube for frames
did you totally miss Zloff's post??
https://frames-per-second.appspot.com/

if you can't adjust the settings (turn motion blur off for starters) to the point where you can see a difference between 30 and 60 fps then your eyes just aren't trained enough. it is common knowledge that humans very easily adapt to accommodate their environment and living conditions, so to refuse the idea that eyesight of all things is not exempt from such adaptation is tony-level ignorance
plus this quality post by badspot a while back
https://badspot.us/Framerate.html

plus this quality post by badspot a while back
https://badspot.us/Framerate.html
man i totally forgot about shootmania

its capped at 30 for some reason

Movies typically played at 24 fps because of the movie projectors. The directors perfected their lighting and scenes based on this limitation. That's why they look like stuff when you have one of those TVs with the stuffty filler frame feature.

But we can still see those stuffty filler frames. And it pisses me off whenever I see them. Therefore, we can see over 30.

There is no such thing as a universal frame-rate. The closest you're going to get is the fact that Light travels at roughly about 299,792,458m/s. I'm not very good at math, but somebody smarter could convert this value down to the exact amount of "ticks" in a second where new light is travelling through the Earth.

What's more interesting is human perception of movement. Light is bounced into our eyes at which point it is processed and turned into "information", which means that there is no standard or constant rate on how fast that information will be processed, as it depends entirely on your eyesight, your brain and the environment.

Movies run at 24FPS because that was the standard set up when cinemas moved from silent (which ran between 16 - 26) to sound movies. Since 22 - 26 were the most common framerates for film, they decided to go right down the middle and set the standard of 24.

Nowadays, the equipment used in cinemas is HIGHLY specialised and must run at exactly 24FPS, and so this is why all films are recorded and edited to 24FPS. It's the same reason why the 48FPS version of The Hobbit was only shown at select cinemas which had purchased the appropriate equipment.

Apologises for double-posting, but I also want to make this clear; 15FPS is the absolute minimum requirement for ALL humans for something to be perceived as moving. Anything lower than 15FPS will be registered as a static object jumping around non-linearly.

Then how are the planets hanging in space if they're not framed?
lol what do u think string theory means. noob

a bigger number than i can count to, probably

if you divide by 0 you'll find out

It's pretty hard to use something made for computers as a measurement for anything other than what it was intended for