Author Topic: Riddle me this..  (Read 1428 times)

Armagetron Advanced works on the Macintosh LAN at my school, but a demo version of BLOCKLAND paired with a retail version does not.
The game shows up in the Lan query, but when I attempt to connect it tells me that the game does not appear to be a lan game. I even changed the port on the retail host to 4533 or 4534 which are the ports  that Armagetron Advanced uses, I then did a manual ip connect and it still told me that the game did not appear to be a lan game.

Tremulous for mac also works like a dream on the network, however, I did not try the ports that it uses. After much experimentation, I just gave up.

I have the same problem, the schools must have blocked the ability to connect to games through those particular ports or something.

Could it just be that the Mac version is bugged? Or is there an actual reason that this could be happening?

After much experimentation, I just gave up.
Never give up. What is each computer's IP? Demo/Retail-hosting ones respectively.

...the schools must have blocked the ability to connect to games through those particular ports or something.

That is most likely what is happening, so I don't think there is anything you can do about it. Also I think its against school regulations to install/play games on their computers.

No.

What's perplexing is that this is the only Lan game I have not been able to run on my school's network. Why is that?
What makes blockland's network code different from any other game? Does Lan mode even work in Blockland without a connection to the internet?

I'm bumping this, even though it's not my topic. I want to know what's causing this as well.

Schools use cheap networks that run so slow, the ping responses would get to you by 2043.

Schools use cheap networks that run so slow, the ping responses would get to you by 2043.
What? Cheap networks? Don't know how crap yours are, but we have like 50 computers that run the network at ours.

Ours is full of Win 98 clients that the majority are missing their spare drive covers and have busted CD drives.

I'd quite like to know what the criteria is for the game to think a server is not a LAN server, since this problem seems to be cropping up occasionally and nobody knows why.

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The 192.168.* and 10.* IP address ranges are considered to be LAN games because they are not valid internet IPs.  Upon further review, I suppose I should add the 20 bit block (172.16.0.0 - 172.31.255.255) to cover all the bases. 

Upon further review, I suppose I should add the 20 bit block (172.16.0.0 - 172.31.255.255) to cover all the bases. 

Yeap, that would do the trick.