Author Topic: How to increase emitter height, or depth? [SOLVED]  (Read 524 times)

I'm using this old weather particle mod but in the topic it states it only goes down 400 plates. I wanted to know if there's a way to increase the height or depth. Mainly just the depth because I want to put a plate with the emitter on higher than 400 plates, but I want it to reach all the way down.

Also heres a download link to the mod cuz the one in the topic doesnt work: DOWNLOAD
« Last Edit: September 19, 2016, 07:37:55 PM by YounqD »

datablock ParticleData(Snow1Particle)
{
   dragCoefficient      = 0;
   gravityCoefficient   = 0.2;
   inheritedVelFactor   = 0.0;
   constantAcceleration = 0.0;
   lifetimeMS           = 3080;
   lifetimeVarianceMS   = 0;
   textureName          = "./snow1";
   spinSpeed      = 0.0;
   spinRandomMin      = 00.0;
   spinRandomMax      = 00.0;
   colors[0]     = "1.0 1.0 1.0 0.0";
   colors[1]     = "1.0 1.0 1.0 1.0";
   colors[2]     = "1.0 1.0 1.0 1.0";
   colors[3]     = "1.0 1.0 1.0 0.0";
   sizes[0]      = 0.30;
   sizes[1]      = 0.30;
   sizes[2]      = 0.30;
   sizes[3]      = 0.30;
   windCoefficient = 0.0;

   times[0]      = 0.0;
   times[1]      = 0.05;
   times[2]      = 0.99;
   times[3]      = 1.0;

   useInvAlpha = true;
};


this line would be your best option. this changes how long the rain particle lasts before it disappears (3080 meaning the particle lasts 3.08 seconds, obviously.)


also note that an emitter has a particle datablock and emitter datablock which are two different things. this code is from the particle datablock

Ahhh okay, i just tested it too, it works thanks man