Author Topic: Horse Reskin Help (Resolved)  (Read 869 times)

I'm trying to make an add-on thats basically the horse with a different model and adjusted mount points. Never made a vehicle before but figured it was as easy as importing the horse dts into blender, putting my model in its place, and exporting it back. The problem is that my model does not appear but parts like the eyes did (Forgot to delete those as they were from the horse).
Well I figured it out.
now explain what you did so that someone else with this problem could fix it too
Fair enough.

- I first had to scale and orient my model appropriately to that relative to the horse.
- Then I imported the default horse.dts to Blender and imported the model as well.
- The model's position and orientation off but that shouldn't matter yet.
- I went into the hierarchy and deleted the meshes for the head (technically they were the eyes), Lski and Rski.
- Then I clicked the mesh of the horse's body and clicked this symbol down below
- There was a drop down menu with the name of the mesh and the same triangular symbol to the left of it.
- I clicked it to reveal the names of all other meshes and clicked the one that matched my model.
- The horse's body mesh was replaced with my model.
- I deleted my original model as now the body has it.
- I positioned the mesh appropriately and constantly (on the bottom part of Blender's UI) used Object > Apply > Location, Rotation, and Scale for whenever I made a change and then cleared it all when done.
- I adjusted the mount points where needed.
- I exported it to a .dts when I was done (Use Port's dts importer/exporter)
- I pasted the .dts into my add-on
« Last Edit: September 22, 2016, 09:18:01 PM by JJJMan4 »

Well I figured it out.
now explain what you did so that someone else with this problem could fix it too