Author Topic: 2D game engine that uses C++?  (Read 3276 times)

ive become quite javascript savvy playing with rpg maker lol
I looked into javascript to mess around with making games in the browser
then figured out it's single threaded and was so dissapointed

then figured out it's single threaded and was so dissapointed
web workers
but you generally don't need to worry about threading anyway because js is built to be asynchronous
« Last Edit: October 07, 2016, 06:56:39 PM by Foxscotch »

i'd just recommend you use gamemaker because it's easy af

i'd just recommend you use gamemaker because it's easy af
but it isn't C++, which is what furdle desires






orientated
not a word

I'm not sure where you're getting that idea though. just because it has touch interfaces doesn't mean it's solely for mobile apps

The Godot engine.
If you like Unity, you'll probably like Godot.
you can use C++ or GDScript, which is like python.

Also it's open source.
Thanks to the MIT license, you don't have to pay royalties to anyone. Your game is yours.
« Last Edit: October 09, 2016, 10:46:53 AM by blueblur121 »

if fox could stop trying to derail the topic with his spam that would be great.

everyone else knows what furdle is talking about, if you are to handicapped then leave the topic.

I can see what Fox is trying to say though. Like, just because an engine has capabilities to make mobile apps, doesn't mean that's what it's focused on. It's just a cross-platform engine and it'd be pretty lame if someone ignored one just because it can make entirely optional Android/iOS apps.

I really enjoyed using Allegro library for creating games for university. Shame it's pretty outdated.