onKeypadCorrect - Triggers when the client enters the correct code.onKeypadIncorrect - Triggers when the client enters an incorrect code.onKeypadCancel - Triggers when the client closes the keypad GUI. (Can be disabled via Blockland Glass preferences)
looks coolwhy don't you fallback to centerprint keypad entry if a client hasn't passed the handshake
if enough people want this, I'll implement it
Will we still be able to use the blockland themed keypad?
+ Changed control scheme for centerprint keypad+ Added a pref to control if the client can enter a code while far away from a brick