Author Topic: Let's play: TA Spring  (Read 18812 times)

[Late response]

Wow, nice looking game. I don't know how steep is the leaning curve, but it looks awesome.

Learning curve isn't that bad, just know that AA is way over powered.

AA or AI?

Yes, the AI seems to have mastered the way of the "keep sending fucking cars at you to distract you while it builds nukes."

Yes the bots are very challenging for noobs that don't know how to deal with large numbers of units charing at them but if you master that then bots are easy. Its a completely different story with good human players though, they will probably rape you before you get more then a few combat units out.

Yes the bots are very challenging for noobs that don't know how to deal with large numbers of units charing at them but if you master that then bots are easy. Its a completely different story with good human players though, they will probably rape you before you get more then a few combat units out.
go away and play balanced annihilation. :(

Did you know that to legally play XTA you must own a copy of the original Total annihilation?

Did you know that I don't care? :cookieMonster:

Fine, go ahead and illegally play the mod that less then 5% of the community regularly uses.

I have a gameplay question...

How2buildnukes/anti-nukes defense?

This always happens: I have just prepared to launch a massive invasion fleet upon my (seemingly) useless bot oppenonts, when, suddenly, outta the blue, I start getting hit by nukes all over the place. If I don't react fast enough, my commander usally asplode-dies and destorys my entire base. I would like to learn how to protect and avenge my many good commanders I've lost this way.

Build Advanced <Nae Here> buildings and create construction <Enter Name Here> and they can build anti-missle defenses. Then, when a nuke comes you just fire away


Hmm, I was playing a game by myself the other day but no matter how hard I looked, I could not find the advanced harbour or advanced airport.

The level 3 engineer only had 1 tab and it wasn't there. Commander didn't have it either.

Is there a tech tree for this game?

Ive only played XTA or BA, some mods might not have it

Here is a basic tech tree for ya guys.

Commander->lvl 1 Kbot lab, Vehicle plant, Aircraft plant, shipyard
Lvl 1->Kbot lab->Construction kbot->Lvl2 Kbot lab->Lvl 2 Construction kbot->Lvl 3 Mech gantry(builds most powerful units in the game(details bellow)
 Core: Krogoth(MASSIVE firepower, can crush small units+tanks but walking over them, 133700 health),Juggernaut(has 400000 HP, very hard to stop, low firepower), karganiths(low firepower+health, all terrain),Rocket mech(fires huge volley of high power missiles, extremely low health, takes long time to build).

Arm: Bantha(1/2 health and firepower of krogoth,1/2 cost/build speed),Razorback(arm equivalent of karganith, not all terain, low firepower, good against infantry and lvl1 vehicles), Vanguard(all terrain heavy artillery, excellent for assaulting bases from long range).

Both arm and core have amphibious siege mechs(can travel underwater but are vulnerable to submarines, good for sneak attacks on maps with water)

Lvl 1->Vehicle plant->lvl 1 Construction V.->Lvl 2 Vehicle plant->Lvl 2 Construction V.->Advanced Fusion reactor(3x power of normal fusion reactor)

Lvl 1->Aircraft plant->lvl 1 Construction Aircraft->Lvl 2 Aircraft plant->Lvl 2 Construction aircraft->Seaplane platform(can only be built at sea, planes can land on water, more powerful then standard planes)

Lvl 1->Shipyard->Construction ship->Lvl 2 Shipyard->Lvl 2 Construction submarine->Seaplane platform (can only be built at sea, planes can land on water, more powerful then standard planes)

This is just for factories that can only be built by certain units. All lvl2 builder units can build the standard lvl 2 structures(exception of lvl 2 construction submarine which builds the underwater/surface equivalent of most lvl 2 ground buildings)
« Last Edit: February 20, 2008, 06:58:56 PM by Starcraftman »

Bump because I want to play vs more noobs  :cookieMonster:

Bump, hoping Badspot sees and moves to games.