Poll

Will you play on this mod as of now?

Yes
No
Maybe

Author Topic: Star Wars: A PPT RPG Mod  (Read 37319 times)

Also, most PPT RPGs are only hosted on one server.
Is this meaning we can have two 20 player servers???? One for Magic Mod, and  one for Star Wars RPG?

Also, I need Monty to make some particles for laser before we can do scripts =/

Here's a tip: Make the drag coefficient 1, it actually looks like a laserbeam pulse.

But we need a particle first... or are you saying we have one?

Great news everyone: Monty made the best looking blaster particle ever. It has no lag and looks amazing. Screen shots will be soon!

New Model: Flechette Shotgun

can i see that on a minifig? looks good
« Last Edit: February 23, 2008, 11:05:44 PM by ryan31394 »

Dr Bling, please send me the laser particle so I can import it into the current laser weapons I'm working on or Monty, most likely not because we had a flamewar on another topic.

Dr Bling, please send me the laser particle so I can import it into the current laser weapons I'm working on or Monty, most likely not because we had a flamewar on another topic.

Wtf about a flame war?

Ohay I spent the 5 minutes of terrifying work(ok maybe 3 minute) to make a bounty script & I sent it to you, bling.

Notes; serverside only, no gui yet.
includes:
/placebounty name amount
place bounty on innocent peasents!

kill to get the bounty money

and /checkbounty name


Coming soon: gui

I can script! I would like to help script the weapons!

I dunno, PPT has a grudge against you last time I checked.
Dont take my word for it, however, I'm not in PPT.

And I seriously dont see how changing values is scripting.

Sweet! On second note, I re did the leveling system ( In my mind :cookieMonster:) We don't have it done yet, but I am trying to get it perfect first.

Classes

I don't think we will have races right now... It seems like a big waste of time for what it is worth. But what we will have is classes. Like Sniper class will be better then Jedi class at fighting with pistols, but Engineer will beat both using explosives.

Here it is: 50 levels in everything for easy and faster leveling then 70
There are 3 Categories: Main Attributes: These make basic main things better such as jumping higher or having more force energy. Money Making Attributes: Anything you would use to gain money: from crafting a lightsaber in Tattoine to mining in the far stretches of the galaxy... Weapon Attibutes: These make it so you use weapons better such as throwing harder with force push, or blinding longer with flash grenade.

Attributes


Main Attributes

Strength: Increases Health
Intelligence: Increases Battery, Force Power, Jet Pack energy
Agility: Increases Speed and Jumping

...More to be added...

Money Making Attributes
Mining
Weapon Crafting
...More to be added...

Weapon Attributes
Explosives
Melee
Blasters
Misc
Dark Force
Light Force
Neutral Force

Weapons

Level 0- Noob weapon
Level 10- One from Blasters, Explosives, Melee, Misc, Sith, Jedi, and Neutral Force
Level 20- One from Blasters, Explosives, Melee, Misc, Sith, Jedi, and Neutral Force
Level 30- One from Blasters, Explosives, Melee, Misc, Sith, Jedi, and Neutral Force
Level 40- One from Blasters, Explosives, Melee, Misc, Sith, Jedi, and Neutral Force
Level 50- One from Blasters, Explosives, Melee, Misc, Sith, Jedi, and Neutral Force

This way you don't have to be a jedi at the top level.

Blasters
   
1. Dual Westar 34’s
2. E-11 Blaster
3. Wookie Bow Caster
4. Electro Scope Rifle
5. Dl-44 Blaster

Grenades / Explosives

1. Flash Grenade
2. Detonation Pack
3. Thermal Detonator
4. Concussion Grenade
5. Sonic Grenade

Melee

1.   Sith Sword
2.   Stun Baton
3.   Light Saber
4.   Force Pike
5.   Vibro Sword

Dark Force


1. Force Slow
2. Force Grip
3. Force Choke
4. Force Lightning
5. Force Drain

Light Force

1.   Force Speed
2.   Force Heal
3.   Force Cloak
4.   Force Block
5.   Force Mind Trick

Neutral Force

1.   Force Push
2.   Force Pull
3.   Force Levitate
4.   Force Jump
5. Force Crush

Misc

1. Jet Pack
2. Flachete Shotgun
3. Scout Droid
4. Wrist Rocket
5. Golan Arms HH-15 Missile Launcher


Noob
   
1. Training Blaster
2. Training Grenade
3. Training Saber

On a third note: New Models: E-11 Blaster and Vibro Sword!
« Last Edit: February 24, 2008, 02:44:54 PM by Dr Bling »

F.Y.I., dynamic speed & jumping altering would be very very difficult and glitchy since the speed and jump values are built into the datablocks-- creating a unique one for each player and constantly updating values = no no.

Also I began work  on GUI, will finish when i get back.

So no speed and jumping changes?

Just make it every 10 levels that speed, max force and jump height are changed.