Author Topic: addVelocity & setVelocity act odd  (Read 1047 times)

When I do addVelocity("0 0 10"); I actually go lower than when i do addVelocity("10 10 10");

is there a way to make the player to add vertical velocity properly, because when i add velocity while moving, i go higher than when i add velocity while standing still

It makes sense you move further when you apply horizontal forces too. Though I don't get what you mean - do you end up launching higher when moving horizontally at the same time?

Sounds like a weird quirk of the physics. Try removing the player's drag, air control, resist factors, and then see what happens.

Resistance may relate to absolute velocity (in the case of "10 10 10", ~17.32 units/sec) but applied as if it's in relation to each direction. That'd be an odd quirk.