Poll

Which of the following should we do with Fatkid first?

Get back together and get the server running again as soon as possible.
1 (14.3%)
Make a new map with nice details and such.
3 (42.9%)
Fix bugs and exploits.
3 (42.9%)
Balance the teams and make sure it's equal.
0 (0%)
Other; Say your suggestion below.
0 (0%)

Total Members Voted: 7

Author Topic: Font's Fatkid  (Read 5218 times)

Did you add any indicator that hitting the gates with your sword does something?
Because without any visual or audial ques, players won't understand what to do unless you take the time to explain it.

Did you add any indicator that hitting the gates with your sword does something?
Because without any visual or audial ques, players won't understand what to do unless you take the time to explain it.
when i was there u just kept hitting it until it broke, no visual health or sounds or anything

Did you add any indicator that hitting the gates with your sword does something?
Because without any visual or audial ques, players won't understand what to do unless you take the time to explain it.
We're kind of working on that. We're just still planning on how we will actually display it.
« Last Edit: December 13, 2016, 09:13:46 PM by Font »


As the Fatkid, you are never able to die, as you just respawn when your health reaches zero.
so... you die....


Fatkid has opened once more today! Apologies for the large delay, as I had places to be, 'cause life sucks.


when i was there u just kept hitting it until it broke, no visual health or sounds or anything

Yeah, after I asked what to do...

Fatkid is up! Join us and have fun being eaten alive!

when you spawn theres a popup which tells you to hit the gates

stop being so lazy
youve been procastinating the health thing and fixing ur game in general
and you didnt even enable my skeleton sword i gave you
smh

This is a pretty amazing server or gamemode
« Last Edit: December 14, 2016, 10:14:25 PM by WaddleDee403 »

I like this concept but the map feels too linear in my opinion.

I like this concept but the map feels too linear in my opinion.
Please do list all the flaws so we can fix it.