see title
sorta like this except I know the syntax already works I'm just replacing things in someone else's code
new fxDTSBrick
{
client = %cl
ownership = %cl.bl_id
}
it looks sorta like that except with a bunch more variables I currently don't care about because they work and I'm not touching them.
So, the question here is, what can I replace %cl with if I want to replace %cl.bl_id with, say, 999998? I want to have all bricks created by this belong to a specific ID so I can easily clear them. (Like how public bricks are under either 888888 or 999999, I can't remember which.)
please note that I have no real knowledge of Torque in specific (all I've done and plan to do is modify other addons to make them do something a BIT different), but I have worked in Gamemaker and a few other languages in varying amounts.