Thanks, no dice though :\
Converted one item's set of sounds from mono to stereo and the issue is still there.
Maybe it has to do with the .wav's I'm exporting (32-bit float, 44100Hz). I don't remember torque ever being this picky about sound files though.
ninja edit: the gun's fire sound is (mono, 32-bit float, 22050Hz), I'll try those settings
EDIT2: sure enough, that was the problem. the sample/bit (can never remember) rate needs to be 22050Hz.EDIT3: 3x edit combo, that wasn't the true solution. some sounds are still broken after the change. this is really strange.
FINAL EDIT: I was a bit too hasty with my edits earlier, but this is for sure:
making the .wav files 22050Hz and mono fixed the problem.Locking, thanks for the help Conan.
keywords: item sounds, audioprofile, sound volume, .wav, wav, audacity