Author Topic: Where do I start with modelling?  (Read 870 times)

Hello modellers!

I want to get into creating my own item content for the game, vehicles etc.

Where would be the best place to start and what software would you recommend to use?

Thanks in advance,
BI0.

There are a few options for tools to model with, the most common people suggest are either MilkShape (an old, paid, WYSIWYG and simple) and Blender (free, jack-of-all-trades, beginner-unfriendly UI)

If I had to give you a recommendation, it'd be to learn to use Blender. It does everything you could ever need, and then some, and for free, too. The only problem is that it has a steep learning curve and some... unconventional keybinds. But it's worth the effort to learn, imo.

To get models from Blender into to Blockland, look into Port's DTS exporter (DTS being the torque model file type) and Demian's BLB exporter (BLB being blocklands brick format for bricks.)

There's a wealth of information in Modification Help when it comes to modelling and scripting, and plenty on the internet for Blender, so make sure to make use of it!

Blender is a good choice. join the blockland content creator discord and ask any questions you have there. you can refer to this blender noob-to-pro guide as well.
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

sketchup's also a user friendly alternative to blender but either way you'll have to go through blender to get it in-game

Awesome, thank you.

I'll take a look at blender in the next couple of days.