Author Topic: Sniff's Incredibly Late MotE Application  (Read 10241 times)

Ahh but that's my style! Can't help being lazy. :)

This is an amazing build.  :cookie:/ :cookie:

you said you were going to one up me as far as makeing a big build and in that i say you win epicly in all feilds

I guess I'll be the first person in the thread with constructive criticism related to the build.

First of all, you did a really good job. I am obligated to say that, and you did earn it.

I think the control room could be a lot better with much fewer control panels. People need places to put their coffee mugs, and it makes it look really cluttered.

My second issue, is, yet again, decals. In the kitchen, although I imagine the - and . are probably supposed to represent knobs, doors, and handles for cabinets, they look really out of place, and not in a good artsy sort of way.

Finally, I would have lit up the ready room blue, but that's just me. :cookieMonster:

Nice job, good luck. If that is just a slate edit, you should put it in the Epic Builds for v9 thread. If you want to, of course.

Nice job, good luck. If that is just a slate edit, you should put it in the Epic Builds for v9 thread. If you want to, of course.

Very nice, hope ya get in Sniff. :cookieMonster:

I guess I'll be the first person in the thread with constructive criticism related to the build.

First of all, you did a really good job. I am obligated to say that, and you did earn it.

I think the control room could be a lot better with much fewer control panels. People need places to put their coffee mugs, and it makes it look really cluttered.

My second issue, is, yet again, decals. In the kitchen, although I imagine the - and . are probably supposed to represent knobs, doors, and handles for cabinets, they look really out of place, and not in a good artsy sort of way.

Finally, I would have lit up the ready room blue, but that's just me. :cookieMonster:

Nice job, good luck. If that is just a slate edit, you should put it in the Epic Builds for v9 thread. If you want to, of course.

Thankyou Wedgey sir.

I must agree with those points. The bridge for example was a case of "Ahh jeez.. big room, lets just chuck some of this in, oh that's ok, maybe a bit more, yeah that'll do, I'll add more later" then I never did. :)

To be quite frank, I really should have used more reference shots from real ships, but the whole thing was merely experimentation and my mind just went off on a spree. I have a major case of "Oh, I wish I did that" syndrome. Which is why I thought it'd be nice to bring in some people to re-decorate a little, to bring it up to scratch. Who knows how the project will pan out from here...

This is an killer application.

If you don't get accepted, I will cut out my zoneark's left kidney and sell it to science.

This get you in for sure.  I swear it on General Omega's life.

I say 100% yes! :cookie:

I love it, especially when flying upside-down through the hatches.


Veto.



 :cookieMonster:

Ahem.

*prepares bag of knives and starts researching Flyguy's location*


Well, since Wedge offered some comments I may as well...

1) windows on the command bridge are unrealistically large.
2) Boat hangar needs moar detail, perhaps a crane in there.
3) less use of the warning stripes decal.
 

Holy damn this is epic-ly awesome.