Author Topic: Fallout MEGATHREAD - We got a chupacabra with an automatic weapon.  (Read 42169 times)

you know im starting to unironically agree with tony here. bethesda fallout games are sorta crap. F3 was alright i guess, for its time, and for the first game in the series. it was rough around the edges but ultimately enjoyable. F4 is literally only good for one playthrough. i have no idea what they were thinking.
but dude isnt fallout about SUPER MUTANTS and VAULTS and NUKA COLA

Bethesda could have made a great Fallout 4 game if they wanted.

Obsidian asked if they could work with them on Fallout 4 and bethesda said no.


Bethesda has an ego problem. They'll only throw a bone to the original fallout devs but only in the form of a "spin off" not on a direct sequel. Even though fallout 3 and 4 have literally nothing to do with 1 and 2.

Fallout 4 basically removed everything that was innovative with New Vegas.

So now we are left with garbage.


Damage threshold, gone.

Making ammo, gone.

Huge list of dialogue trees, gone.

Hardcore mode? Gone but later only re-added as their only motivation was because of massive fan backlash.

The ability to kill everyone you want? Gone.

Non-linear way to complete the main story? Gone.


But hey, at least we can make our own settlements! Which has little to no impact on the game and wasn't really thoughtfully developed on. Base building and resource management was way better in that new Metal Gear Solid game. They should have done stuff like that in Fallout 4.
« Last Edit: July 01, 2017, 07:57:18 PM by King Tøny »

you know im starting to unironically agree with tony here. bethesda fallout games are sorta crap. F3 was alright i guess, for its time, and for the first game in the series. it was rough around the edges but ultimately enjoyable. F4 is literally only good for one playthrough. i have no idea what they were thinking.

what do you think of new vegas?
« Last Edit: July 01, 2017, 08:01:12 PM by Køtt »


what do you think of new vegas?
it was a step in the right direction from fallout 3, but it was unfinished. the best modern fallout game in terms of RPG mechanics, story, and characters. it was held back by the janky engine bethesda stuck them with, poor graphics (as a result of the engine and time constraints also enforced on them by bethesda), and a fairly empty game world. bugs were also a significant problem, but not as bad as F3. traits were an excellent idea, so were dialogue skill checks. having meaningful character builds meant you could play the game many different ways and make any different choices thanks to the good storytelling and quest design all without getting too bored. on the contrary, fallout 4 quests were either binary (do good thing or bad thing!!!) or else completely linear. there's no reason to replay them because even if you decide ahead of time to pick the other option, the choices are almost always at the end so you still play the SAME QUEST for different ending. it's just not satisfying.

take the quest in NV where you have to find the person in town who killed Boone's wife. you get very little direction, and you have to go basically character to character asking questions to figure it out. if you get it wrong and the wrong person dies, you lose the opportunity to get Boone as a follower for the rest of the game. if that same quest were in fallout 4, you'd have like 2 characters to talk to with quest markers over their heads, and you'd have to do a random chance skill check to make them admit to the crime. then you'd give them to boone to shoot and whether or not you got the right person he's become a follower because some-loving-how bethesda thinks that players HATE not being able to play the entire game in one playthrough.

fallout 3 at least gave me the opportunity to play a game with consequence, even if it was cheesy and handicapped. one of the, if not THE, first evil choice you can make in the F3 is to explode an entire city. that has consequence for your ENTIRE GAME. you lose out on all that character interaction and like a dozen quests involving those characters. it NECESSITATED a second playthrough because it let the player make a choice that MATTERED.

if i could get a game with the graphics and gunplay of fallout 4 but with the RPG elements, quests, and characters from NV i'd be a happy boy. the F4 crafting system was excellent, so i'd love to see that expanded on too - I want more options that make actual tradeoffs rather than straight upgrades.

if bethesda would also stop throwing away all the lore from previous games that'd be excellent as well. even discounting that they ignore F1 and F2's lore for the most part, there's no loving reason why the only assault rifle in F4 is some stuffty steampunk lewis gun. they also need to stop pretending the bombs fell yesterday, and that literally nobody has done anything worth talking about since. there's some ghoul child in a fridge in F4 who has apparently been in there for 200 years, and yet someway somehow had NO IDEA what was happening. for 200 years. you'd think they dont even care about the lore.

what loving sucks the most about bethesda is that they're probably the worst possible development team for their games. they're stupid, plain and simple. they dont respect or appreciate their IPs, and the appeal to the lowest common denominator in a handicapped race to the bottom, where the end goal is oversimplification and linearity. forget them.

if i could get a game with the graphics and gunplay of fallout 4 but with the RPG elements, quests, and characters from NV i'd be a happy boy. the F4 crafting system was excellent, so i'd love to see that expanded on too - I want more options that make actual tradeoffs rather than straight upgrades

some modder is remaking a map of fallout new vegas using F4's new engine but other than that i'd agree on most of what you said. new vegas still tends to be the best in my opinion though

[im g width=1000]http://media.tumblr.com/3c03adc49632de202c1a28e585cea4bb/tumblr_os82pjKqlX1v3jgs8o1_raw.png[/img]

the cascadia devs are godlike

they're even releasing it as a standalone mod
I'm aware, and that's exactly why I'm so excited for this mod.

New Vegas was superior to Fallout 3 in many ways such as the dialog and game mechanics but I still enjoyed Fallout 3 more than New Vegas because it wasn't as empty and incomplete feeling. The story may have been terrible but there were tons of side quests and building to explore. I just can't enjoy that vast expanse of empty dirt. I'm in Arizona; I get that stuff 24/7.

I just can't enjoy that vast expanse of empty dirt. I'm in Arizona; I get that stuff 24/7.

brother i get tired of trees too and i was in nevada for a year and i was tired of desert so i'm never happy with what i see daily..

Bethesda tried really hard to make New Vegas fail for some reason.

Probably to feed their ego so they can bullstuff around like "the original fallout devs couldn't do the job right, this is why we are here to fix it ;)"


You know bethesda ended up not paying Obsidian a bonus over 1 whole point on a game review? If bethesda didn't rush New Vegas the game wouldn't be as buggy on launch and wouldn't have lost that 1 point to begin with.

They also need to stop bringing back "dogmeat" like enough is enough already. Just let the memory of the dog die already. It just feels like a cheesy fan service tack on,


In fallout 3 it was considered a throw back for classic fans of the series.

In Fallout 4 it became fan service for fallout 3 fans.


It's starting to get silly that a dog which originated from the west traveled to the east and has been breeding for 200 years and all their loving offspring are named dogmeat.
« Last Edit: July 01, 2017, 11:57:43 PM by King Tøny »

They also need to stop bringing back "dogmeat" like enough is enough already. Just let the memory of the dog die already. It just feels like a cheesy fan service tack on,
If I remember correctly, dogmeat serves as an enemy finder (he growls when enemies are nearby) a resource collecter (can bring back possibly important resources for you)
both are pretty useful.
also, all dogmeats are different. dogmeat can serve as something to calm down the player or to mess with as something to do when wandering.

If I remember correctly, dogmeat serves as an enemy finder (he growls when enemies are nearby) a resource collecter (can bring back possibly important resources for you)
both are pretty useful.
also, all dogmeats are different. dogmeat can serve as something to calm down the player or to mess with as something to do when wandering.

You missed my point, why loving name it dogmeat?

The original Fallout devs made sure to not name any future dog companions as "dogmeat"

You missed my point, why loving name it dogmeat?

The original Fallout devs made sure to not name any future dog companions as "dogmeat"

the new fallout devs thought it would be a good idea and it's basically fanservice and nostalgia to call him dogmeat