function brickTreasureChestData::onPlant(%data, %obj)
{
Parent::onPlant(%data, %obj);
registerTreasureChest(%obj);
//add default events
%enabled = 1;
%delay = 0;
%inputEvent = "OnActivate";
%target = "Client";
%outputEvent = "PlaySound";
%par1 = rewardSound.getId();
%obj.addEvent(%enabled, %delay, %inputEvent, %target, %outputEvent, %par1);
}