i can reexport the model with a correct muzzlepoint. i made this but couldn't fix that loving bow string anim bug so i gave up on the addon.
A shame, but when you can't fix it, it tends to get frustrating, so i understand.
If you would like to fix the muzzlepoint that would be grand. ^^
Right now it doesn't look that bad where the arrow comes from, but if that is in the right spot the bow will be just that little bit better.
Wow thanks. Could you make the arrow trail very short, and add an arrow whistle sound?
Yeah, sure.
The reason why i used the recurve bow trail is because it was just a bit smoother then the default one (and i think longer), but i can change that.
And the arrow whistle sound is probably gonna take a bit of searching, but should be out there somewhere. :P
EDIT:
Done some more work on it because i had spare time anyway and i like this way too much. :P
Redownload or click here, both the same link really.The following has been changed:
- Arrow Trail shortened. (changed lifetime of trail particles to 100 ms, which is half the lifetime of the trail of the default arrow)
- Arrow whistle sound added.
- Removed unused ammo code. (Unless that is something that you still wanted, it was useless for now.)
- Added a sound for grabbing and stashing the arrow. (Both same sound)
- Added a sound for nocking the arrow. (There was a good spot to play that sound after all. Do note that if you draw immediatly after nocking you cannot hear it, but technically it still played. The draw sound overtakes it.)
- Added a new sound for drawing the bow. (No more recurve bow sounds!)
- Added a new sound for when the arrow hit something. (This also made me make a new stickExplosion datablock for the longbow, but it is worth it, trust me. No more annoying default bow arrow sounds!)
- State system revised.
The state system revision allowed for a bit of a smoother usage, which made it also usable with bots!
You don't have to hold the button down to draw and then shoot for example, it immediately shoots after drawing if you already let go of the button.
You can also cancel your shooting while drawing the bow, which was a bit iffy before i think.
I achieved most of this by using not only onAmmo like before but also onLoaded.
Overall using the bow should feel a bit smoother now.
In the end, i think it is pretty neat now, from how it handles to the sound effects and of course the animation (even though, you know, one is not quite right, but that is okay, almost unnoticeable).
Once again, if you want anything changed, have suggestions or something about it, do tell.
The thing i am least sure about is the stashing sound. While without a stashing sound, the stashing feels off, the sound and the animation length are not quite 100% for some reason...
So please check that out yourself and see what you think about it.