Poll

link's feminine penis

good
8 (36.4%)
I'm not gay, but............. good
14 (63.6%)

Total Members Voted: 22

Author Topic: The Legend of Zelda: Breath of the Wild Discussion [🦆: wuts poppin 🅱️?]  (Read 47955 times)

um help??? theres floating campfires loving everywhre now. all over the sky theres a grid of campfires, some on fire, and its really lagging me. there are bokoblins all over the place
you spent too much time exploring and now ganon has taken over


"Be wary of people giving this game a high score. They just might be trying to sell you on something.

Things it did right:
+ Huge world with lots of little details, probably where Nintendo spent most of their time in development
+ The go-anywhere-and-possibly-be-undergeared motif of LoZ1 was translated to a 3D game alright enough
+ Made the mastersword rely on heart containers to acquire it, much like the White Sword or Magical Sword from LoZ1. Probably the only specific callback to LoZ1 that translated "perfectly".

Things it tried:
• Redesigned many characters, going as far as never giving Link a hat in promotional art and changing his iconic color from green to blue, or Ganon who is now a demon spider instead of a pig, only a pig in spirit. Moblins were turned into weird long snouted lanky unicorn pigmonsters, Hinox were turned into somewhat-more-generic Giants losing their iconic(?) Bomb-throwing attacks.
• Tried voice acting but traded player-freedom of naming their character so spoken lines could needlessly refer to you as "Link".
• The go-anywhere-model of LoZ1 lost almost all likeness to most other Zelda games because of the way it was implemented. In order to go anywhere and do anything from the start of the game, the player unfortunately gets all their tools at the start of the game so no proper dungeons with proper treasures or item equipment that would otherwise lock one player from accessing things another player could gated via game progress- which also isn't necessarily even "true" to how LoZ1 accomplished it.

Things it did wrong:
- Traded the sweeping and catchy good music of traditional Zelda design even going as far back as the original LoZ1 for lighter, emptier, less-frequent ambient sounds to adapt to the world's environment of "musical" cues and reliance on things like stealth. As an original game this might have worked, but the tradeoff meaning no great "Zelda music" as many expect from the franchise doesn't work to a benefit. The weaker audio design fits their game design, but the weaker audio design of their game design doesn't fit "Zelda".
- From a series known for streamlined access to health replenishment via bottles full of potions and frequent floating hearts, placing all healing behind food collection and menu access gets in the way of player intention within the world and only serves to distract the player or otherwise pad the adventure with unnecessary filler. Trivial for a series that virtually invented the concept behind the Estus Flask from the Souls games. Such an estus-flask-like method of healing would have more accurately emulated the streamlined healing of past Zelda games while still allowing them to get away from hearts in bushes and pots.
- Related to food collection, the game design around killing simple non-zelda scenery animals unrelated to the variety of Zelda enemies for various Raw Meat items is woefully unnecessary and out-of-place for any Zelda game much less any Nintendo game. This concept was so poorly implemented to even include killing foxes and wolves for meat, in our modern society where both have been domesticated as pets or otherwise crossbred with domestic dogs to produce canines that look identical to their wild counterparts. Whether the player has the intent or not to harm them, they can be killed by enemies anyway. "Eating dog meat" is a gut-wrenching phrase I never imagined would describe an action in any videogame much less one from Nintendo, and has forever irreparably damaged my otherwise flawless opinion of the franchise and its creators.
- No actual sprawling dungeons from a series known for it's sprawling dungeons is a weakpoint. The shrines, although numerous and fairly uniquely designed in terms of their puzzles, unfortunately still manage to all look identical and don't offer the same expected gameplay layout or scenic/regional design as cohesive interconnected hallways and rooms from traditional dungeons in other Zelda games. Even the four Divine Beasts operate more like "slightly larger shrines" than something remotely close to being considered a true "dungeon", with Hyrule Castle being the only "true" dungeon.
- Enemy variety compared to past Zelda games and even many modern games is staggeringly low. All enemies and bosses counted, there are only 23 different monsters that are copied-pasted-and-recolored or given a slightly different weapon or elemental attribute to create the majority of Breath of the Wild's "variety". Even going back to Ocarina of Time, there were 46 unique enemies and bosses counted together, not including recolored or reskinned variations; and of course each mainline Zelda game since Ocarina and before Breath of the Wild has had virtually the same variety if not more. There are actually more background scenery animal species in this game than unique enemies, meaning the only true visual variety that exists is in the scenery itself - a negative only because enemy combat is a necessity. "

Definitely a troll man.

I see all your complaints as really only opinions. The only real complaint I could see are the dungeons. For example, catchy/obnoxious music being replaced was a godsend. Killing for dog meat is really just for your choice, I NEVER KILLED A DOG OR FOX :P.

holy stuff

im in eventide island or whatever and im fighting the hinox with the orb on his neck, right? i initiated the fight from a cliff by dropping a boulder on him, so he walked up the cliff to fight me. there was an orb pad thing where i would place the orb after defeating hinox, but without even planning it, i somehow perfectly positioned him above the orb placement zone, and when he did a butt slam, the orb detached from him and activated the pad. what are the loving odds??

i'm a little scared. i'm scared that future zeldas wont be as good as this one :x

the hyrule compendium is actually amazing

it's like metroid's scanning you can take pictures of monsters and figure out what they're weak to

"Eating dog meat" is a gut-wrenching phrase I never imagined would describe an action in any videogame much less one from Nintendo, and has forever irreparably damaged my otherwise flawless opinion of the franchise and its creators.

is this you


is this you

Can you not read?
Never said I agree'd with it. Just that it's a different opinion and not a troll


the hyrule compendium is actually amazing

it's like metroid's scanning you can take pictures of monsters and figure out what they're weak to
Yeah the moment the compendium was unlocked the game partially turned into a Pokemon Snap x Metroid Prime for me.

Now I'm just taking pictures of everything in the world and trying to get the best shots of them at the same time.

Ocarina of Time is still the best zelda.

Ocarina of Time is and always will be the best video game ever produced in history.


ocarina of time was mediocre




what did he mean by this?

what did he mean by this?
i believe he wanted to know if you happened to see his mom mei on the way there