LOSCol is collision but only for raycasts. Are you putting the mesh in the right detail level?
When I check blender's console it says "Exporting mesh 'Cube' (LOD 'LOSCollision-1')"
I get similar results for all of the different names I've given the LOD layer.
you need to name it LOSCol-9
I tried exporting on LOD layer LOSCol-9 and LOSCollision-9. Neither worked.
If I name the object "LOSCol-9", port's exporter automatically puts it on LOD layer "Collision-1", and the object has regular collision in addition to raycasting.
I tried using the old exporter and putting a LOSCol object in Blockland v16.
It didn't work there either.
I also tried port's idea of using concave collision. Vehicles go right through. Players collide. Projectiles collide. Raycasting stuff (such as activatestuff) goes right through.