Author Topic: Flat Shading and YOU! [MS3D]  (Read 2749 times)

NOTE! THE PICTURES DO NOT SHOW ALL OF THE STEPS, SO READ ALL OF THIS!
First things first, this is a speical tut. on how to flat shade by your buddy gikon =D.


[Make Your Model]
So make your model, once that is done...Proceed to flat shading. In this example i used a Cylinder, one of the hardest items to flat shade perfectly.

[Step 1]

Click 'Select' then click 'Faces'. Select the whole model manually (do not ctrl+A)

[Step 2]
Click VERTEX > UNWELD

[Step 3]
Click TOOLS > TEXTURE TILE MAPPER
Remember to keep the model selected!

[Step 4]
On the TEXTURE TILE MAPPER click Cubic, then click ok.

[Step 5]
Then Click VERTEX > WELD TOGETHER

[Step 6]
Click the GROUP TAB. Now click all of the groups, or press CTRL+A.

[Step 7]

On the group tab scroll to 'Auto Smooth' Make sure this is checked.

[Step 8]
Go to 'Smoothing Groups' and click assign. Click '1'

[Step 9]

CTRL+A the model, then click 'Select' in 'Smoothing groups'

[Step 10]
Click '1' then click 'clear all' in smoothing groups.

[Step 11]

CTRL+A the model, go to VERTEX > Unweld. The model should now look flat shaded, but dont be fooled...

[Step 12]
Repeat all steps till this one, then go to step 13

[Step 13]
Go back to the groups tab and deselect 'Auto Smooth'

[Step 14]
Click VERTEX > WELD TOGETHER

[Step 15]
Now export on 'Torque DTS plus'

IF done right, the model should be flat shaded ingame =D


Note: For 100% flat shading 100% of the time, every time you edit the model redo the flat shading.
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« Last Edit: February 23, 2008, 01:49:31 PM by Helena »

Ahhh yeah!

EDIT: Didn't work... 2 questions:

1: You say repeat steps 3-5 that would mean
Click texture mapper
Set it to cubic
Weld Vertexes
Deselect auto smooth
Weld Vertexes

Why would we need to weld vertexes twice?

2: Be specific on what to do in the exporter plus window.. like Lod, and what has to be checked...
« Last Edit: February 23, 2008, 01:20:05 PM by Dr Bling »

Ahhh yeah!

EDIT: Didn't work... 2 questions:

1: You say repeat steps 3-5 that would mean
Click texture mapper
Set it to cubic
Weld Vertexes
Deselect auto smooth
Weld Vertexes

Why would we need to weld vertexes twice?

2: Be specific on what to do in the exporter plus window.. like Lod, and what has to be checked...
crap i meant steps 2 to 5. hmm it works perfectly for me...

Um, when i flatshade, i just unweld and that's it, it still works, or is that way better, if so in what way?

But, we want to flatshade like KAJE.  :cookieMonster:

Um, when i flatshade, i just unweld and that's it, it still works, or is that way better, if so in what way?
This was is better, its 100% sure to flat shaded the right way.

Though im working on a mod that makes it so every object in Smooth Group one flat shaded (this tut does this..but not permently)

If you made that mod, modeling would be so easy! I still don't get your tutorial. Why would we keep repeating like 10 steps?

If you made that mod, modeling would be so easy! I still don't get your tutorial. Why would we keep repeating like 10 steps?
Just repeat the 10 steps once.
its a catch all thing




You do not know how Unwelding works, don't make instructions unless you know.

01010000 01100001 01100011 01101011 01100101 01110010 00100000 01101010 01110101 01110011 01110100 00100000 01110011 01110100 01100110 01110101 00100000 01100110 01101111 01110010 00100000 01101111 01101110 01100011 01100101 00100001

01010000 01100001 01100011 01101011 01100101 01110010 00100000 01101010 01110101 01110011 01110100 00100000 01110011 01110100 01100110 01110101 00100000 01100110 01101111 01110010 00100000 01101111 01101110 01100011 01100101 00100001
I beat you had to use a Text to Binary to make that, Dr Bling I'll never stfu until every one is dead.

01110011011011110110111100101 10000100000011010010010000001 10100001100101011100100110010 00010000001110101001000000110 11000110100101100101011010110 01000000110110101110101011001 00011010110110100101110000011 1101000101110