Author Topic: various exes and dlls and what they sound and look like  (Read 1971 times)

volume warning for these videos

i would recommend reading the description of the videos for where you should skip to, as where it says to skip to has very interesting sounds and patterns.

shell32.dll
shell32.dll, but with a different scroller and with RGB color to display icons that are in the dll
mspaint.exe
dirt2_game.exe
RtHDVCpl.exe
googleearth_free.dll

EDIT: here's some i missed
explorer.exe
audacity.exe
MOVIEMK.exe
Picasa3.exe
MovieMaker.Exe

it's weird to know that exes and dlls can sound like this, and especially have pretty interesting visuals when displayed the right way to boot.
« Last Edit: April 18, 2017, 08:13:41 AM by The Murderous Cop »

half the time when I put non-sound files into audacity it's just white noise

half the time when I put non-sound files into audacity it's just white noise

this is often true, but then you get those special snowflakes and it's pretty cool at times

half the time when I put non-sound files into audacity it's just white noise
But then you get ear raped after the white noise and that's where it gets interesting because the noise after the white noise usually differs and sometimes sounds good after a bit of editing

Do it to lengthy text documents

Turning one of Garry's Mod's 200+ MB VPK files into a WAV results in a lot of interesting sounds between the white noise
« Last Edit: April 18, 2017, 09:10:39 AM by Masterlegodude »



was able to recreate the script for mspaint.exe

code for RawSource26 plugin w/ avisynth:
Code: [Select]
RawSource(file="mspaint.exe", width=48, height=32, pixel_type="Y8", fpsnum=20, index="0:0 1:1536 2:3072 3:4608 4:6144 4151:6375936 4152:6377472")

I saw these videos and tried making some myself:
https://www.youtube.com/watch?v=vBl_ednamnI
https://www.youtube.com/watch?v=3oRzQDVN-lc
https://www.youtube.com/watch?v=DhdwRS7pzCY
https://www.youtube.com/watch?v=phpCnAX2Q00

none of these are very interesting but i might try this with sm64 again but this time the rom being decompressed so data can be read better
if you have any ideas for files i could run through this i can try them

EDIT: a good highlight of the sm64 vid is this: https://youtu.be/DhdwRS7pzCY?t=88
if i used the decompressed rom you could see more sprites and textures popping up
« Last Edit: April 18, 2017, 10:15:33 AM by K3k0m@n »


how'd you manage to do it on ffmpeg? is it a similar script or does it work a different way?

it's a suuuper simple script:
Code: [Select]
ffmpeg.exe -f u8 -ac 2 -ar 13824 -i file.raw -f rawvideo -pixel_format rgb555 -video_size 32x18 -framerate 24 -i file.raw -vf scale=w=1280:h=720:flags=neighbor file.mp4fun thing is that if you changed the final width and height you can even make the video 4k if you wanted to
also, if you want to change the source video size then you'd have to also change the audio options to sync otherwise the vid and aud won't be in sync anymore

it's a suuuper simple script:
Code: [Select]
ffmpeg.exe -f u8 -ac 2 -ar 13824 -i file.raw -f rawvideo -pixel_format rgb555 -video_size 32x18 -framerate 24 -i file.raw -vf scale=w=1280:h=720:flags=neighbor file.mp4fun thing is that if you changed the final width and height you can even make the video 4k if you wanted to
also, if you want to change the source video size then you'd have to also change the audio options to sync otherwise the vid and aud won't be in sync anymore

neato, will have to give it a try
i just use virtualdub, avisynth, rawsource26 and a couple vdub filters, along with some codecs

it's more complicated but it gives me my nice results

paint as audio/visual is pretty cool
i'm kind of curious as to what those patterns are, maybe lookup tables?

i did the sm64 decompressed rom:
https://youtu.be/E3JFzWus63g

man this one is actually neat, clearly recognized various block/terrain/text sprites in it when stepping frame by frame

notably after 6:40

or at least that's what my mind is telling me, i'd have to actually study the binary to be sure

are you just treating every 2 bytes (rgb555) as a pixel in vertical scan 32x18 video?
« Last Edit: April 18, 2017, 01:13:43 PM by portify »

for a split second this shows up on the mspaint.exe one



happens to line up perfectly with the timestamp

my ex look and sound like a hoe

are you just treating every 2 bytes (rgb555) as a pixel in vertical scan 32x18 video?
horizontal scan, not vertical, but yeah
i mean adding colour is kinda dum in cases that the color formats are different but it's more interesting to me then just grayscale representations

i might try a file from a valve game but they're all giant and that'l lead to hourrs of video
mayb just a gmod addon file?
« Last Edit: April 18, 2017, 02:30:58 PM by K3k0m@n »