Author Topic: Map Conversion Requests  (Read 3618 times)

Which ones? Link me.
Which one?  I think I can get them all through old.block.land but tutorial changed over the versions.
I did that one last night as a test.  It worked, looks great in Blockland.
https://forum.blockland.us/index.php?topic=44273.0
California, New York, Miami

i only liked terrain maps :(

I did that one last night as a test.  It worked, looks great in Blockland.
can you put up a link for it

he needs time to make a collision mesh for it. the dts model ingame isnt enough.

that said, dglider, you should write a python script to convert the dts mesh into multiple faceless collision meshes with the same offset from origin. if you could do that that would greatly simplify mapmaking

I helped my dad with a project today, so I didn't do much for BL.  But in good news, I'll be house/cat-sitting for the next two and a half weeks.  I'm bringing my computer, and the internet and other facilities are better there.  I should have plenty of free time.

he needs time to make a collision mesh for it. the dts model ingame isnt enough.

that said, dglider, you should write a python script to convert the dts mesh into multiple faceless collision meshes with the same offset from origin. if you could do that that would greatly simplify mapmaking
That sounds incredibly difficult.

I believe it would be possible to easily turn any mesh into triangular pyramid collision meshes.  But doing so would be murder on the datablock count.
Another method would be to just- try every possible collision shape(attempting largest to smallest) until one of them is a valid convex collision shape where each vertex of the shape can connect to each other vertex without passing through any face, then instantiate that shape and do it all again until every surface that existed in the beginning is part of a collision shape.  I think that would actually fill every object with collision, but- how long would it take a computer to process that?
« Last Edit: April 22, 2017, 09:31:12 PM by Tendon »


I helped my dad with a project today, so I didn't do much for BL.  But in good news, I'll be house/cat-sitting for the next two and a half weeks.  I'm bringing my computer, and the internet and other facilities are better there.  I should have plenty of free time.

That sounds incredibly difficult.

I believe it would be possible to easily turn any mesh into triangular pyramid collision meshes.  But doing so would be murder on the datablock count.
Another method would be to just- try every possible collision shape(attempting largest to smallest) until one of them is a valid convex collision shape where each vertex of the shape can connect to each other vertex without passing through any face, then instantiate that shape and do it all again until every surface that existed in the beginning is part of a collision shape.  I think that would actually fill every object with collision, but- how long would it take a computer to process that?
maybe make it generate those shapes but not auto export?

What does DIF > DAE > FBX mean?

What does DIF > DAE > FBX mean?
its the process required to get the map file into blender. Those are just file types that are exported/imported using various programs like maya.

its the process required to get the map file into blender. Those are just file types that are exported/imported using various programs like maya.
So once he's finished FBX he still got the hitboxes and collision to do?

So once he's finished FBX he still got the hitboxes and collision to do?
yes, that's the hard part

Mike's house was the bomb.

How about the Egypt/Stargate map?
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilee5d9.html?id=1076

The Gliese 581 solar system was one of the BEST.
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFile5a06.html?id=1821

Nieb's Model House was really fun too. Had great times on that one back in v14.
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilea7a7.html?id=968

Not so sure if Pandan's raceway would be possible, it's like half-terrain, half-interior type stuff. But I would really like to see it.
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFile9431.html?id=653

I also especially liked that old map that had the pool in the backyard - anyone remember that one?
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFile84d7.html?id=1289

Oh, and the sewer map was really fun too. Lots of memories on there.
http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFile27ce.html?id=2666



I'd like to see New York City but maybe with more interiors to work with.