Author Topic: RIP Game Maker studio  (Read 3744 times)

It's been removed from the storefront and replaced with a 99 dollar version called "Game Maker Studio 2" and there is currently no way to download it besides from steamdb. (https://steamdb.info/app/214850/). I recommend that you download all remove things that you want from SteamDB.

Currently it is unknown wether they will make a free version of gamemaker studio 2. Hopefully it doesnt become another useless game engine like all the other ones on the steam store.

oh no my sonic fanfiction game will never come true (for free)!!!

oh no my sonic fanfiction game will never come true (for free)!!!
keep in mind that gamemaker is one of the easiest ways to learn how games work in general without knowing complex coding languages

How will they make Undertale 2 now?


How will they make Undertale 2 now?
raw assembly code in windows xp notepad

with gamemaker studio 2
a 99 dollar game engine. gee i sure wish i had that.

why the forget do they always have to delete things that people know and love just to hype up a stuffty sequel
like the same thing happened with amateur surgeon hospital and i'm still salty about it

keep in mind that gamemaker is one of the easiest ways to learn how games work in general without knowing complex coding languages

yes but it's still a pretty stuffty studio, primarily used for things that don't need much detail - usually you can learn with better tools first (such as unity) which give you more experience

most people learn how to code before making games anyway - sure this is a nice introduction but it likely introduces stuffty programming structures and concepts regardless (flowchart logic can be nice but not super optimized)


yes but it's still a pretty stuffty studio, primarily used for things that don't need much detail - usually you can learn with better tools first (such as unity) which give you more experience

most people learn how to code before making games anyway - sure this is a nice introduction but it likely introduces stuffty programming structures and concepts regardless (flowchart logic can be nice but not super optimized)



C# is a very big and complex way to code. It's not meant to  be learnt in a few weeks for an internet game project.
Hotline miami was made in game maker studio, by the way.

Hotline miami was made in game maker studio, by the way.
it was actually made in game maker 7

C# is a very big and complex way to code.

i know C# and i can tell you that it's not as "big and complex" as most languages

yes but it's still a pretty stuffty studio, primarily used for things that don't need much detail - usually you can learn with better tools first (such as unity) which give you more experience

most people learn how to code before making games anyway - sure this is a nice introduction but it likely introduces stuffty programming structures and concepts regardless (flowchart logic can be nice but not super optimized)
game maker these days is actually a pretty decently powerful engine if you dig into actual GML. lots of neat games are comin out of game maker these days, like hotline miami, hyper light drifter, undertale, etc. people like plastiware, zay, and bushido here are also pretty forgetin good at working with it to make some awesome stuff. i think it's fair to say it's outgrown its past reputation for being a stuffty elementary school engine

i'm actually pretty pumped for game maker studio 2, because it makes some much-needed modernizing changes to the engine. if you owned game maker studio, you can get a pretty good discount on studio 2 as well (40% discount). for the longest time, game maker's used some super dated UI design and tools, and studio 2 is fixing a lot of that up. for instance, now the in-engine image editor is actually not complete and total garbage compared to other image editors today. i think they've also finally made the audio importing not suck. also they have proper git integration now, which was a pain to get working before. they're also going for a slightly more sane approach to selling export modules

https://www.yoyogames.com/gamemaker/features
also if you have studio you can definitely still download it from yoyogames if you have an account, and there is a studio 2 trial there as well
« Last Edit: April 25, 2017, 09:18:46 PM by otto-san »

game maker these days is actually a pretty decently powerful engine if you dig into actual GML. lots of neat games are comin out of game maker these days, like hotline miami, hyper light drifter, undertale, etc. people like plastiware, zay, and bushido here are also pretty forgetin good at working with it to make some awesome stuff. i think it's fair to say it's outgrown its past reputation for being a stuffty elementary school engine

i'm actually pretty pumped for game maker studio 2, because it makes some much-needed modernizing changes to the engine. if you owned game maker studio, you can get a pretty good discount on studio 2 as well (40% discount). for the longest time, game maker's used some super dated UI design and tools, and studio 2 is fixing a lot of that up. for instance, now the in-engine image editor is actually not complete and total garbage compared to other image editors today. i think they've also finally made the audio importing not suck. also they have proper git integration now, which was a pain to get working before. they're also going for a slightly more sane approach to selling export modules

https://www.yoyogames.com/gamemaker/features
also if you have studio you can definitely still download it from yoyogames if you have an account, and there is a studio 2 trial there as well

this is something I can get behind, thanks - I apologize for my ignorance and misinformation

raw assembly code in windows xp notepad
a 99 dollar game engine. gee i sure wish i had that.
that's.. really not that much??

that's.. really not that much??
this lmao

work a few odd jobs here and there and you can easily scrape together $100. its not a challenge if you actually want to make a game - there are enough people out there in real life that would be willing to give you $$ for some job or thing you are willing to sell, no matter your age.