yes but it's still a pretty stuffty studio, primarily used for things that don't need much detail - usually you can learn with better tools first (such as unity) which give you more experience
most people learn how to code before making games anyway - sure this is a nice introduction but it likely introduces stuffty programming structures and concepts regardless (flowchart logic can be nice but not super optimized)
game maker these days is actually a pretty decently powerful engine if you dig into actual GML. lots of neat games are comin out of game maker these days, like hotline miami, hyper light drifter, undertale, etc. people like plastiware, zay, and bushido here are also pretty forgetin good at working with it to make some awesome stuff. i think it's fair to say it's outgrown its past reputation for being a stuffty elementary school engine
i'm actually pretty pumped for game maker studio 2, because it makes some much-needed modernizing changes to the engine. if you owned game maker studio, you can get a pretty good discount on studio 2 as well (40% discount). for the longest time, game maker's used some super dated UI design and tools, and studio 2 is fixing a lot of that up. for instance, now the in-engine image editor is actually not complete and total garbage compared to other image editors today. i think they've also finally made the audio importing not suck. also they have proper git integration now, which was a
pain to get working before. they're also going for a slightly more sane approach to selling export modules
https://www.yoyogames.com/gamemaker/featuresalso if you have studio you can definitely still download it from yoyogames if you have an account, and there is a studio 2 trial there as well