package something like this
function armor::onMount(%db,%pl,%obj,%node)
{
if(%db == nameToId(thermalObjPlayer))
return;
return parent::onMount(%db,%pl,%obj,%node);
}
onMount does almost nothing except play the mount sound and you may need to call a transform function like %obj.setTransform("0 0 0 0 0 0 0");
but other than that it should be fine for the purposes of what you need