Author Topic: how to port forward with an at&t router  (Read 3600 times)

no this isn't for blockland it's for gmod
I've done all the steps for port forwarding but when I have to input the IP i'll be using, it won't let me use anything other than the LAN ip which I don't want
I also cannot put in the MAC address
what the forget do I do

I'm confused, isn't the LAN ip exactly what you wanna enter for most port forwarding cases?

no I want it so people can join via the internet instead of steam or by being in my house

yeah, for port forwarding all you need is the local address for the host machine. you don't need the MAC address either. i'm assuming it's one of those stuffty 2wire routers, and i know i've port forwarded on them before.

no I want it so people can join via the internet instead of steam or by being in my house
(to my understanding) you're telling the gateway to direct external traffic on a given port to a specific address in the internal network. it doesn't matter what address you have on the external network; your local address is how your router directs traffic, regardless of its origin, to your device.

ok i'll try
thanks in advance

wait if I want people to join the gmod server, will they have to put in "connect [local ip]"

wait if I want people to join the gmod server, will they have to put in "connect [local ip]"
they put in connect and whatever the ip address google gives you when you search "ip"

not the 192.168.x.x thing

(to my understanding) you're telling the gateway to direct external traffic on a given port to a specific address in the internal network. it doesn't matter what address you have on the external network; your local address is how your router directs traffic, regardless of its origin, to your device.
this is correct. in the port forwarding menu, you're telling the router which IP on your internal network will have the server running. If this is your main computer and not some other server, then it's the ip you get from running ipconfig in the command prompt.

once someone connects to your external IP (your public one that says where you are in the world) for your server, it'll direct their traffic to your router, which will check the port forwarding schedule and send it to whatever subnet IP address you specified. Mine, for example, is always going to be 10.0.0.14, while my public IP changes all the time because I use a VPN. I always port forward to 10.0.0.14 because that's where my router knows my computer is in my home network (static IP assignment), but this IP should be different for you :p
« Last Edit: May 16, 2017, 05:14:45 PM by Remurr »

they put in connect and whatever the ip address google gives you when you search "ip"

not the 192.168.x.x thing

this
the 192.168.x.x is your side of the router

whatever ip is shown when you google "what is my ip" or something like that is your external

the external ip is how other computers outside your lan network find you, and the address will belong to your router
then the router will forward the data to your local ip which is in the 192.168.x.x range

basically

external -> router -FORWARD> local ip


so yeah

when it asks for the local ip for port forwarding, its asking you the IP of the computer you're going to be hosting on

fuuckin hell how are people still port forwading for gmod, I had this issue so long ago and I gave up on fixing it. Has Garry seriously left his mod in the dust?


test to see if your port is open here: http://www.yougetsignal.com/tools/open-ports/

when forwarding a port, you're going to need to restart the service that's hosting the server (in this case, gmod/gmod dedi server)

fuuckin hell how are people still port forwading for gmod, I had this issue so long ago and I gave up on fixing it. Has Garry seriously left his mod in the dust?
its not garry's fault that people dont know how to port forward