Author Topic: Block Party (Terrain Ex. Pg.124 - 2Million Blocks)  (Read 283711 times)

Hopefully you will follow through with this. I know you are able to stick to projects well, but I'm hoping this won't become another major blockland project that dies off into obscurity.

either way, text editor GUIs are probably very unique to throw in the game. i'd personally recommend it no matter what it is, notepad or anything.

either way, text editor GUIs are probably very unique to throw in the game. i'd personally recommend it no matter what it is, notepad or anything.
why not just edit text outside the game??? what is this, a simplified version of unity or something? unity doesnt even come with text editor why would a game need it lol

I thought Unity was packaged with a weird version of MonoDevelop

Is this closer to what was in mind?


I'm not sure how I feel about this join idea, but the Kingdom Hearts toy designs feel too action-figure-like as opposed to Lego minifigures which have limited joints.

The charm of having limited joints like how a Lego minifigure does is that there is a limited range of motion. With limited range of motion, animations could be more creative by embracing the limit rather than moving away from it. As an example, look at the animation in the Lego movie compared to the older Lego films/animations.

 

Not only that, but I think it would be best if the characters are going to be compatible with the bricks around them like how Legos are and similar to how Blockland is. (Basically having proportions right)

But anyways, this is only a suggestion from me.

Is there a specific brick height I should aim for for the character models or is that still to be determined?
« Last Edit: July 24, 2017, 06:03:24 PM by OzmarBlock »

-nvm im too tired-
« Last Edit: July 24, 2017, 08:11:53 PM by Køtt »

Wow am a few days late to this but dang this looks amazing! Keep up the great work.

ozmar that looks cute on paper but idk model wise will it transfer well

definitely opens up a lot more interesting options in terms of outfits and uniforms and armor items though!

Do you know how cute a blink animation would be for that character.

I have to say Ozmar's design concept is the best.

I have to say Ozmar's design concept is the best.
It is now

do you plan on releasing a demo for this when the game is in a playable/user friendly state? i'm really eager to see where this goes lol

Not only that, but I think it would be best if the characters are going to be compatible with the bricks around them like how Legos are and similar to how Blockland is. (Basically having proportions right)
sorry, I'm slightly handicapped and cannot visualize this concept at the moment. could you elaborate on this?

Is this closer to what was in mind?


I'm not sure how I feel about this join idea, but the Kingdom Hearts toy designs feel too action-figure-like as opposed to Lego minifigures which have limited joints.

The charm of having limited joints like how a Lego minifigure does is that there is a limited range of motion. With limited range of motion, animations could be more creative by embracing the limit rather than moving away from it. As an example, look at the animation in the Lego movie compared to the older Lego films/animations.

 

Not only that, but I think it would be best if the characters are going to be compatible with the bricks around them like how Legos are and similar to how Blockland is. (Basically having proportions right)

But anyways, this is only a suggestion from me.

Is there a specific brick height I should aim for for the character models or is that still to be determined?
That's really good and yeah, it's much closer to what I had in mind. Maybe for now, the character can be around the same height as the Blockland minifig.

I'm not set on the toy idea, right now just trying to come up with concepts to work on to see what works and what doesn't; it'll take some time before the final decision is made on the character's design. It would be interesting though to be like a toy / action figure that can build mainly with legos, and possible in other ways. You could also drive toy-theme vehicles, and choose characters that are based off other toy brands (like lord tony mentioned army men, etc.). Plus, if I went with something that was very reminiscent of a Blockland or Roblox character, people might complain about it being a clone or ripoff.

Then again, the minifig idea is safer and as you mentioned, does have a certain charm to it, which even I love and don't want to modify too much. So, I'm not set on anything yet, it'll just take trial and error. What do y'all think of the joint / toy idea btw?

I thought Unity was packaged with a weird version of MonoDevelop
It does come with MonoDevelop, but I'm not sure if it can be used for modding in-game.

Hopefully you will follow through with this. I know you are able to stick to projects well, but I'm hoping this won't become another major blockland project that dies off into obscurity.
As long as people remain interested in the project it would really help motivate me to finish. If I can get a playable demo released soon, the project would really begin gaining traction.

That is a LOT better than the current colorset system we have actually.
It'll definitely provide a new experience when building / painting. Players will have to think about their builds in a new way when the color palettes they can choose from are nearly limitless.

do you plan on releasing a demo for this when the game is in a playable/user friendly state? i'm really eager to see where this goes lol
Yes certainly. I would like to have a single player Alpha demo released soon (rough guess would be in a few weeks, depending on any issues that come up). Then maybe release a multiplayer Beta later on. =)



Small Update: Everyone's suggestions so far have been added to the topic OP; let me know if I forgot to add anything. Also, removal of planted bricks is now implemented! The script for removing bricks from builds is automatically set up to remove multiple bricks at once, so I should be able to start on brick destruction tomorrow. I'll also start work on finalizing recoloring of planted bricks, repositioning planted bricks, UV brick rotation and brick snapping / errors soon.
« Last Edit: July 25, 2017, 12:21:14 AM by [GSF]Ghost »

The main reason I don't like Filipe's design (despite him being a great designer) is because it's too realistic for me as unrealistic as it is. That's why my design looks the way it does. I could probably remove the stud on top of the avatar and make some adjustments to the waist/legs to simplify them, but you'd lose me if you were to ask for full arms. At least, without cartoonish joints.