the unit planning i have so far
gunslinger
moves somewhat fast, 3hp, can move and attack in same turn. dual wield allows two shots, with greater chance of hit at close range, 1 damage each shot. needs to reload frequently. special can reload both guns entirely and shoot, but cannot move, and shots have less accuracy
bowman
moves fast, 4 hp, can move and attack in same turn. bow never needs to reload, has high accuracy, 1 damage. special charge shot, 100% accuracy, 3 damage, hits an enemy that hasn't moved since last turn, requires a whole turn to charge up.
beserker
moves really fast, 6 hp, can move and attack in same turn. melee weapon can only hurt players in close range, 2 damage. special, can hunker down, taking 1 less damage from all sources
spearman
slow moving, 4hp, can't move and attack in same turn. spear does 2 damage. reloads every 2 shots. special, can shoot an arc spear that blows enemies out of cover, does 2 damage.