Author Topic: [IDEA] Blockland Trading Card Game  (Read 720 times)

[IDEA] Blockland Trading Card Game

Okay, so the other day I was playing Yu-Gi-Oh, and I started off with the Dark Magician in Attack mode, but this other guy like summoned his whole loving deck, and kicked my ass.

Wtf? so I have to buy these stuffty ass forgetin' Spell Monster card things in order play well? Not go and buy stuff tons of packs and try to build a decent deck?

Gah, whatever that's not the point, the point is, I'm fed up with this card game, and I think it's failure comes down to it being too damn popular, and also because Konami may be legally handicapped. So what if instead, we created the Blockland Trading Card game?

So, the Blockland TCG could work like this:
You have Build Cards, Player Cards, Event Cards, Weapon Cards, Vehicle Cards and Environment Cards.

Build Cards can be builds for your player cards, and your player cards are important, they are the basis of your field and must be in place, if you have no Build Cards out, your player cards are open to attack.

Player Cards have HP and they are protected by the Build Cards, Build Cards can be destroyed however.

Event Cards can be used to create interesting obstacles for your opponent

Weapon Cards give your players an arsenal to fight opposing enemies.

Vehicle Cards are needed for transportation and build card defense, YOU MUST TRAVEL VIA VEHICLE IN ORDER TO REACH THE OTHER BASE.
Depending on your vehicle's Level will determine how quickly you can reach the base, and the HP will deal in how much it can handle before it explodes and deals it's penalty damage.

And finally Environment Cards must be selected every 10 turns, and they will be selected by each player in turn, EX. Player A chose the environment last time, so Player B can put down a different environment card. Player A could also Choose to leave the environment card be.

Environment cards will deal penalties and also give advantages to certain player types and vehicles.

Now this is a very vague outline, I know, but it could be done, and the best part is, once it's stable it won't have anymore updates!

/discuss


who would buy this
well you can buy the HULKHOGANWWFWORLDCHAMION expansion back for 2 dollars extra



I think it's failure comes down to it being too damn popular
elaborate please?

elaborate please?
Popularity causes a company to treat it's property like an investment, so they repeat things that make it money, so by creating a new game breaking rule that makes it easier to basically kick anyone's ass by paying to win, they give a small minority the upper hand in turn increasing income.

forget Pendulum summoning.

this seams neato ! I was thinking of doing something along a blockland tabletop wargame thingy but this can do too.

autism: the blockland card game

i remember card trading being a thing in blockland a long time ago. i think someone made an ingame card trading thing with everyones in game avatars. it was p neat

there are quite a few blockland decks on pretend youre xyzzy which have a lot of cards