Author Topic: Emitter Nodes on Projectile  (Read 583 times)

Is it possible to add an emitter node to a projectile, if so, how???

no, it's emitted from the center of the projectile, and doesn't have nodes or anything to emit it from another location unfortunately


What if you have a script that causes the weapon to spawn a non-damaging invisible projectile that shares it's velocity and such with the real projectile, but uses a different emitter datablock for it's trail particles?

Edit:
Misunderstood OP, thought he wanted multiple emitters for a single projectile, not that he wanted to be able to set where the particles come from
« Last Edit: September 02, 2017, 07:48:12 PM by Masterlegodude »

What if you have a script that causes the weapon to spawn a non-damaging invisible projectile that shares it's velocity and such with the real projectile, but uses a different emitter datablock for it's trail particles?
ive done this before to create thicker particle trails, but its not very practical xD

What if you have a script that causes the weapon to spawn a non-damaging invisible projectile that shares it's velocity and such with the real projectile, but uses a different emitter datablock for it's trail particles?
some people do this so projectiles have more than one emitter

projectiles can have more than one emitter as part of the particleEmitter field, every time it decides to emit something it just randomly picks one and uses it.

projectiles can have more than one emitter as part of the particleEmitter field, every time it decides to emit something it just randomly picks one and uses it.
can you confirm this? I've read it in the torque manual but I've literally never seen it work in blockland

wait actualy whether or not it works it sucks because its mot at the same time and cant be as thick as two emitters