Author Topic: I'm modelling and I have a few questions.  (Read 4353 times)

So I'm modelling a pickelhaube to be mounted as a hat for blockheads, and I'm wondering how to color the model
http://i.imgur.com/8ZHFK04.png
Here's a picture of it, and I know it's somewhat bad, because I'm a beginner.
« Last Edit: September 05, 2017, 03:44:20 PM by ?Sir Info? 2 »

where did you get the model from? by the looks of the layout this was made in old blender

I modelled myself, I got the version from Steam. It's 2.79.

the layout is from pre-blender 2.49. every .blend file saves the layout you were using to work on it, meaning this model was made in an older version of blender.

anyways... id probably start off by opening the model in the default layout, meaning you have to start a new instance of blender, file > open, and at the bottom right uncheck load UI



look for this to the very right and add a new material, select the faces you want to use for that material and assign them

material names should be the same name as the texture, so if the texture is red.png, the material name should be 'red'

http://i.imgur.com/POWNJgU.png
I did it right, also apparently I have version 2.48.
« Last Edit: September 05, 2017, 03:44:33 PM by ?Sir Info? 2 »

thats definitely not version 2.48. thats 2.6 or above. the ui is correct

Steam says it's 2.48, weird.

Edit: Currently, I'm trying to code it so when you put on the hat, it gives you 10% protection on the head. I'm using Gravity Cat's Item_MilGear as a basis.
« Last Edit: September 05, 2017, 01:04:33 PM by ?Sir Info? 2 »

[http://i.imgur.com/ZOVo2YP.jpg
A bit of funny bug... How do I fix this?
Here's the blend file: https://leopard.hosting/dl/wwgbs/Pickelhaube.blend
« Last Edit: September 05, 2017, 03:44:45 PM by ?Sir Info? 2 »

1) use this for referencing the exact position of the hat. the player model is scaled/translated exactly so the headslot mount is at 0 0 0 in blender

2) once you orientate/rotate/translate your hat model exactly how you want it in-game, select the entire model and press ctrl s (shift crtl s? conan help me out here) or ctrl a (one of those buttons) and select apply transform, rotation and scale.

the above will make sure its in the exact position, and your transformations to the model are all saved and applied in-game.

I've been trying to move the entire model to scale/translate/rotate it but when I use border select to move it, it deletes the model when I click translate.

try using manual translate under the object tab (its the orange cube next to materials) also please scale your images down, they are really pagestretching


your mesh is like 1000 different cubes, select them all and press ctrl-j, this will join all the meshes into one. from there moving it around will be really easy.

your mesh is like 1000 different cubes, select them all and press ctrl-j, this will join all the meshes into one. from there moving it around will be really easy.
It worked, I'm testing the hat ingame, but when I try to drop the hat or kill myself ingame, it doesn't work.
Can someone check the code to see what's wrong?

what do you mean it doesn't work? what happens when you drop the hat? what happens when you try to kill yourself?

also in the server.cs, you have a servercmddroptool function but you never parent it, which means you overwrote the entire function, so you'll never be able to drop an item. make sure you parent the functio
« Last Edit: September 06, 2017, 04:14:39 PM by PhantOS »