%client.play2D(SoundDatablock); or %client.play3D(SoundDatablock, %position);both of these has only the target client hear it; the 3D version makes it so they hear it as if it was coming from %position.
Also, do you mean if it gets hit by a specific projectile or any projectile?
New question: How do I make a projectile do a guaranteed kill and with a damage type?Setting the projectile's damage to 10 billion makes it do 0 damage, and making it just do kill(); doesn't apply the damage type.
you just need to directly apply the damage
you might be able to use %player.setHealth(1); and then have it do the 100 damage normally