A few changes:
Turrets remain facing where you were looking after you dismount the tank instead of snapping back to their origin
Reload is now intrinsic to the tank instead of the player, meaning you can get into multiple tanks to shoot faster but if you get into someone else's tank you have to wait for it to reload (the default tank bases reload off the player, so if you shot in one tank and you get into another, you would have to wait for yourself to reload first, which is terrible for tanks with longer reloads like the KV-2)
Also, it's been uploaded to Blockland Glass (but not approved yet)