Author Topic: The Future of Microtransactions / Lootboxes  (Read 3426 times)

Badspot

  • Administrator

are you implying something here

microtransactions are coming to blockland confirmed

microtransactions are coming to blockland confirmed
You have a 0.01 percent chance of getting an unusual brick which can be placed anywhere no matter what mode you're playing.

It's Gamification. This is a world build for geeks and gamers alike...beautiful

youre onto some blackmirror stuff here

i'm pretty sure these are already used to decide university applications.
« Last Edit: October 14, 2017, 01:09:32 PM by PhantOS »

You have a 0.01 percent chance of getting an unusual brick which can be placed anywhere no matter what mode you're playing.
and it's consumable!!


found this in blockland/base/hats. could be a concept for a hat drop from a crate, never know.
if i had any info on what this tophat shaped object is, i'd give it. for now i'm stumped.

devs that put lootboxes in paid games need 2 die

baddie if you add lootboxes to blockland I'm switching to ghost's game and never coming back

think of all the solid gold humvees you could buy if you introduced lootboxes into blockland on its Steam launch

add lootboxes that have nothing in them. you still pay 2.50 and they're clearly marked so that you know there's nothing in them, but you can pay to open them anyway.

pay $500 and it might be v20 for like 2 days

think of all the solid gold humvees you could buy if you introduced lootboxes into blockland on its Steam launch
lootblox