First off before I start, I know that a lot of cityrpgs are the same but this one 'claims' to be different.
Yes, the server does say it's not done, but there's no excuse for bad gameplay. This is one of the reasons why I had to stop my cityrpg development - too many issues to resolve.
Let me give you some keypoints that I personally dislike about this server:
+ The build looks like it was rushed just to grab players - some of it does look good though
+ I was told by the host and a few admins that it is truely different - this is basically iban's gamemode mechanics but only worse
+ Gamemode mechanics are full of garbage it's not even a cityrpg, more like a level up deathmatch
I see why people play these servers, because it's either fun to kill a bunch of people (or trolling) - and some of these people are trying to get things done but unfortunately they just keep getting killed because of bad mechanics. All these problems occur and
nobody (staff) acknowledges most of them. If it's a bug of course they will report it right away if it hurts the economy of the game - other than that, no one really cares what happens on the server.
The gamemode claims to be different because of the main reason for being made from "scratch." The problem is that this is entirely different because it's pretty much a replicate of any broken cityrpg.
- The mechanics for hunger are the same except you don't die from hunger - you either have to Self Delete when you are low so you can get your paychecks (you cannot get paid if you are hungry lol), or you pay people to get food which has 0 benefit, just a money grab
- Wanted players no longer show a red name - I can understand that it shouldn't be that easy to find a wanted person but all you have to do is go to the police station to confirm the names, just a little step - or even just type /crims as a non-cop and still find out who is wanted.. this makes the no red name feature completely useless
- Easy genocide is still a thing, just simply grab a weapon from a store and just start killing everyone - even worse when you have a buddy that will pardon you from jail every time
- Gamemode has no actual goal other than to get a higher job that still does pretty much the same - just give you a higher pay and better weapons (if applicable)
- Most admins on the server don't care much of what happens from what I have seen - doesn't make a difference to any other cityrpg hosted
- Basically a server just wanting to be popular - host is barely online (for problems to be fixed) : as a cityrpg it's not surprising to get players easily due to its name and the history
- A new job that basically allows you to hit someone and get free cash for it - it may get you wanted but hey what's the point if the maximum time to get jailed is like under 20 minutes? I could just leave blockland open for a while and do something else to kill time, then go and kill more people for free cash. This logic is horrible.
- Being jailed is different (not saying it's a bad thing) - instead of ticks it's actual minutes - the max time I have ever seen with 6 stars is around 20 minutes. This doesn't really fix the jail problem other than mine ore to get money - sounds like a blessing to get free money in jail, on their side it may be nice but the mechanics of that is still horrible. Leaving people in a room isn't fun - of course it tries to replicate real life but this isn't real life - twist up the gamemode and make it interesting for players to have fun
- If you join the server you can already tell the danger before spawning - never a good sign for a server that wants to be a quality server
If you want to have a decent server - avoid joining this. If you're going to claim the server is different because it was made from scratch, prove it, don't replicate features and call it new. If you're going to host a non-stabilized server don't put it up as a public 24/7 if it isn't done (some people can argue this point depending on which gamemode it is), host it only when you're online so you can see bugs, don't look for popularity. I am not even sure what the goal is for the host, he's coding this gamemode on his own (maybe with a few others??) but he's wasting time making bad mechanics - if that's what they like to do I guess that's the way they want to represent themselves.
Thoughts on this?