Poll

Poll 6: Hey guys, I would kinda like to join the game as a player. Would this be okay?

Yeah, sure man.
1 (25%)
No thanks.
0 (0%)
Don't care.
3 (75%)

Total Members Voted: 4

Author Topic: BLF Fort Wars — CLOSED  (Read 6875 times)





Table of Contents
About  ·  How to Play  ·  Players  ·  Factions  ·  Forts & Outposts  ·  Rules & Guides  ·  Credits & Staff  ·  Assets List





Remember Blockland Fort Wars? Sometimes you would have that one starfish that would keep strafing your base. Or perhaps a troll would ruin the fun by spamming bricks, the chat, or would event relays that spammed impulses. Maybe you were about to conduct an elaborate raid in a vehicle, only to find yourself in the stratosphere seconds later. Well, let's not worry about that now. Play the same Fort Wars here, but in a turn-based format that will ensure that players can build with and fight on their terms and without the opportunity to senselessly spam and break the game.





Main Map

Q:  How do I join or leave the game?
A:  To join, just paste the following in a new post:
Code: (To Join) [Select]
I hereby join the game!
To leave, paste:
Code: (To Leave) [Select]
I hereby leave the game!
Be sure to also specify your starting location on the map.

It is also important to remember that once you leave the game, half of your belongings will go to your team, and the other half will disappear. Structures you created will remain. You will not get these back by re-joining. Getting temporarily banned from the game will result in your structures staying, and all of your belongings returning to your team until you return. Getting permanently banned will result in your structures going to your team and your team obtaining half of all your other belongings. If you are a lone wolf, your goods & structures will be free for others to claim.

Q: How does building and fighting work?
A:
 Each turn, you can have one focus, Building or Fighting, and you are permitted to switch between each type of action. For instance, you cannot fire a gun and build a protective fence in the same turn, however, you may build the protective fence on the turn before or after you fire at your enemy. You don't need to necessarily state either of the two actions, but moderators will discern what you wrote to determine what kind of action it is. Note: If your action contains both, moderators will take the first type that you mention.

Q: How do we know how much we can build at once?
A:
 Each building action will be outlined in the secondary post. It is not finalized at this time, however, this allows you the opportunity to build teams, forge alliances, and spit on your enemies.

Q:  We can have teams?
A:
 That's right! Each Faction is a team, complete with its own members, leaders and followers. You can found, join, leave or disband a team at any time, unless the leaders of that team decide to restrict your rights as a member. They cannot, however, prevent you from leaving the team if you want to leave. Leadership within the team has the rights to choose how the team works and how the team is structured.

Q:  Can we teamkill?
A:
 No. POLL 2 determined that friendly fire is off.

Q:  How do we fight?
A:
 You cannot determine whether you kill, hit or not, as moderators will control that, however, you can say what you want to kill them with, how you do it, where you wish to aim, etc.

Q:  What happens when we die?
A:
 You die. You must say that you respawn in order to respawn. You cannot do any other action except equip items that are available in the same room that you are in. You cannot respawn the same turn on which you died.

Q:  How do we create a team?
A:
 Use the template below (Replace any field surrounded by {} to change its detail. For instance, {NAME} might become John Doe.) All information below is required, but it is a suggested template. Feel free to adjust it and add new fields to your liking. If you are designating a different founder (For example, if you are just managing the team post), please mention it.
Code: (Team Creation Template) [Select]
[center][img height=200]{TEAM_EMBLEM}[/img][/center]

[b]Team Name:[/b]  {TEAM_NAME}
[b]Alliances:[/b]  {LIST_OF_ALLIANCES}
[b]Enemies:[/b]  {LIST_OF_ENEMIES}

[b]Team Members:[/b] {LIST_OF_TEAM_MEMBERS*}
*Please designate your team structure and leadership here.

If you create or join a team, or even lone-wolf it, the Official Discord allows you to network with your team, your allies and conduct diplomacy.

To be eligible to use the team communication features, you need to verify your identity. PM me with your Discord name and tag.





Automatically Updating Player List





Automatically Updating Faction List





Settlement Name            Settlement Type            Faction Control            Location
Fortress of SteelFortIron Sky(015, 080)
TOWER of PAINFortTower of Pain(097, 004)
NordborgFortNordborg(090, 011)
Holy TerraFortImperium of Man(Undefined)
Unnamed Fort 1FortBone Rattelers(098, 031)





  • No powergaming, auto-hitting or meta-gaming.
  • Action results will be determined by Game Operation Staff.
  • You can either Build OR Fight within a single turn. If you post both, the first mentioned will take place.
  • Turns will operate in the BFBB style, with turns opening and closing to determine what actions are acknowledged. Actions posted before opening and after closing will be ignored.
  • You can only claim land (or sea) for your buildings for now. I have not decided if there will be any acknowledgement of territory beyond that.
  • When a team is founded, it has the right to create a new fort.
  • Team founders are automatically the leaders. Inner team operation discussion will take place on this Discord. Team structure, ranks, etc, will be determined by the leadership of each team. Teams will choose how they operate.
  • You may have 4 item spawners per player.
  • Empty teams with no players at all will be deleted.
  • Do not be a richard in general.
  • Do not give away team map links to non-team members.
  • Do not build a fort within 4 tiles in any direction from another fort or 2 tiles from any outpost.
  • Do not build an outpost within 2 tiles in any direction from any structure.
  • Forts can take up a total area of 2x2 tiles on the Main Map, whereas Outposts can only take up 1x1.

Banned Players
None? Good. Let's keep it that way.





Name            Operation            Credits
SWAT OneAdministratorDevelopment, GM

« Last Edit: November 24, 2017, 10:40:11 PM by SWAT One »



When building, you may build up to 100 work points (WP) per turn.

Building
Name | Cost to Build/unit (WP) | Cost to Demolish*/unit (WP)

Available in CGG

*Note that this only applies to your structures.

Interactive & Electronics
Name | Cost to Build/unit (WP) | Cost to Install or Remove*/unit (WP)
Not all have to be built into structures.

Available in CGG

Weapons
Name | Cost to Spawn/unit (AP)
* = When dual-wielded or mix-wielded, accept the number on the right.

Combat Knife | 0 * 2
Pistol | 0 * 2
Machine Pistol 6 * 11
Revolver | 4
SMG | 10 * 15
Assault Rifle | 11
Hunting Rifle | 15
Sniper Rifle | 22

Rocket Launcher | 35
Grenade Launcher | 30

Deployable MG Turret | 30

Frag Grenade | 13
Smoke Grenade | 11
Flash Grenade | 11
TNT Stick | 30
TNT Bundle | 70

RL Rocket | 10
RL Missile | 20
GL Frag | 8
GL Smoke | 6
GL Flare | 7

RL Platform Missile | 35
Large Missile | 80
L. Artillery HE | 25
L. Artillery Flak | 30
H. Artillery HE | 35
H. Artillery Napalm | 40

Tank Shell | 30
Attack Helicopter Rocket | 25
Transport Plane Bomb | 15
Jet AGM | 35
Jet AAM | 45
Jet Bomb | 25

Turrets
Name | Cost to Spawn/unit (WP/AP)

HMG | 30/35
Missile Launcher Platform | 25/35
Large Missile Silo | 100/10
Light Artillery | 40/30
Heavy Artillery | 45/50

Vehicles
Name | Cost to Spawn/unit (WP/AP)

Dune Buggy | 50/10
Humvee | 65/10
Light Truck | 70/10
Heavy Truck | 75/15
Tank | 100/65

Speedboat | 35/10
PT Boat | 50/24

Helicopter | 90/25
Attack Helicopter | 95/45
Transport Helicopter | 95/35
Transport Plane | 100/45
Jet | 100/75

« Last Edit: November 19, 2017, 01:04:08 PM by SWAT One »

Code: (Join Message) [Select]
I hereby join the game!

Code: (Join Message) [Select]
I hereby join the game!
« Last Edit: November 13, 2017, 10:29:45 PM by lord techno »

Code: (Join Message) [Select]
I hereby join the game!



Team Name:  Iron Sky
Alliances:  N/A
Enemies:  N/A

Team Members: Lord Techno | Founder

If you want to join, then include the team icon in your entry code.
« Last Edit: November 13, 2017, 11:52:22 PM by lord techno »

Code: (Join Message) [Select]
I hereby join the game!
« Last Edit: November 13, 2017, 11:36:51 PM by Ayebee123 »



Team Name:  TOWER OF PAIN
Alliances:  N/A
Enemies:  N/A

Team Members: Mad Hops Disease | Founder

If you want to join, then include the team icon in your entry code.

Added Main Map to OP under How To Play section.

Select your starting LAND location in the format (000, 000).

Iron Sky
houses their primary base at (015, 080)

Iron Sky has founded their main fortress!

Added List of Assets into the reserved post.
« Last Edit: November 14, 2017, 03:09:27 AM by SWAT One »

«  Turn Cycle 001 has started!  »

Can I join during turn?
Code: (Join Message) [Select]
I hereby join the game!
I will also create a faction:

Team Name: Nordborg
Alliances: N/A
Enemies: N/A

Team Members: Nicepoint | Founder

If you want to join, then include the team icon in your entry code.

I create a faction.


Team Name:  The Imperium of Man
Alliances:  None
Enemies:  None

Team Members: Agent Legit 22

I also begin construction of the fort Holy Terra.

TOWER OF PAIN establishes their main base at 97, 04