I see a lot of new modelers out there and y'all are making some cool cool stuff. But you guys need to pick up some knowledge on edge splitting.
Heres your model, all ready to go. Or is it?
We got some bad triangulation here, if you don't see it i'll show you
There are two ways you can get rid of this
1. Edge Split Modifier | - easy |
2. Manual Edge Splitting | - not as easy or practical, but for some reason i just love doing it this way so i'm gonna share it |
I will cover both ways below
1. Edge Split Modifier (Easy)Steps1. Smooth shade your entire model
2. Use the edge split modifier.
3. Make Adjustments
Result:It works, but this will automatically smooth shade any angles under a certain degree (Default is 9.3 degrees)
Tip:
Using 'Edge Sharp' will let you manually re-flatten certain angles connecting shapes.
2. Manual Split and Smooth (Not as easy, less practical, but my personal choice)First, we should learn how smooth shading works. If two faces at different angles are smooth shaded, their flat shaded colors combine into a gradient
So now how do I do it?Select ONE set of faces you need to be smooth shaded
Press Y to separate (If you're in vertex mode, you'll notice the lines which fade out into the other edges disapear)
Smooth shade!
Repeat process for every shape you need to do
I hope this helps, and i think EVERYONE should utilize good smooth shading in their models. thanks.