I've been asking the BCC discord for help with this, but no one there seems to know what's going on, so i'm hoping people here who may not be in the discord are able to offer any helpful suggestions on the matter
I have these two weapons that mount one or two blank images on them for additional particles, and one weapon, which is an energy sword, has working particles, but they emit in a completely straight line as if thetaMax is set to 0 in the emitter data, but it's set to 0.5, which is a high enough value to cause the emitted particles to noticeably vibrate, but it just goes in a straight line instead, oddly enough, entering 'emitterName.thetaMax = 0.5;' makes it appear as it should even though that's already it's current value
The other weapon, which is a gravity hammer, the particles don't appear at all, the two images used to emit the particles exist on the weapon, but not the particles that should be emitting from them, and once again, an odd way of """fixing""" this one is to execute it's CS file, then they appear and emit as they should
What's odd is that the gravity hammer actually has particles attached to the main weapon image and they work perfectly, it's just the other particle that's used by the two mounted images that doesn't work
I put the particles on a 1x1 brick and they behaved exactly as they did on the weapons, emitting in a straight line, and not appearing at all until i executed the CS file, so it's definitely not a problem with the mounted images and having particles attached to them, i even tried them in a clean installation of v20 and it was the same thing there as well
Here are the particles for reference
Energy sword particle that emits in a straight line,
gravity hammer particle that doesn't appear until executed