That being said. I don't really think the helmets should be round. They were round in CC because their heads were round.
Blockheads have square heads.
My personal preference was keeping it round, although yes I agree it makes much more sense to keep it fitting for blockland I just personally preferred the way it is now. Regardless I'm not taking your suggestion lightly i'll definitely keep that in mind whenever I do model something again.
if you're going to make it round with that many sides at least smoothshade and edgesplit into like 4 sections
Here's the thing that I didn't even bother to mention, I made this about 4 months ago? With little experience with blender, like maybe watching tutorials for 11 hours straight and just working off of them. That's all the experience I had, the most I did was know how to partially decimate the model to have less polygons so that it wouldn't be like 200mb and that be a loving pain in the ass to have to deal with when joining a server that has the hats. Another issue I personally have is putting a lot of detail when there really shouldn't be, which is why decimating was so important. So yeah that would be a smart decision but considering I had no idea how the forget to do that 4 months ago this would of been super helpful now if I had release this right when I completed it. I do appreciate your feedback though regardless.